NewDoom's cooldown is now also partially refunded upon killing units with Looming Darkness.
Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
13.21
Adjustment
Release version
r
Shadow Surge
BugfixNow properly damages minions and monsters hit by the missile.
[Note]This fix was already in effect in the previous patch.
13.17
New
Release version
q
Mistral Bolt
Base damage:60 – 24070 – 250
w
Personal Space
Cooldown:20 – 1216 – 12 seconds
r
Shadow Surge
NewPinging the ability now displays visible targets in chat.
13.13
Adjustment
Release version
p
Doom 'n Gloom
BugfixNow properly applies Gloom to a nearby enemy Galio casting Justice Punch.
13.6
Adjustment
Release version
p
Doom 'n Gloom
BugfixCan no longer mark an enemy Aurelion Sol dashing from Astral Flight with Gloom more than once.
13.1
Adjustment
Release version
p
Doom 'n Gloom
BugfixAbility icon is now properly displayed for its buff icon.
12.13
Buff
Release version
q
Mistral Bolt
AP ratio:60% AP70% AP
Cooldown:9 – 58 – 4 seconds
12.10
Adjustment
Release version
Stats
Base health:520590
Health growth:90104
Armor growth:3.254.45
Magic resistance growth:0.51.3
w
Personal Space
Base shield:50 – 17050 – 150
Shield AP ratio:80% AP75% AP
12.5
AdjustmentMarch 10th Hotfix
Release version
p
Doom 'n Gloom
BugfixFixed a bug where marked enemies would sometimes fail to get feared by her Doom-empowered Looming Darkness.
12.1
Adjustment
Release version
r
Shadow Surge
BugfixFixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
11.20
Adjustment
Release version
p
Doom 'n Gloom
BugfixFixed a bug where it would incorrectly mark enemies moved by champion-created terrain, such as Crystallize or Cataclysm.
r
Shadow Surge
BugfixFixed a bug where she was able to recast it on Gwen while she was in her Hallowed Mist.
Dawnbringer Vex
BugfixShadow's colors have been fixed to match each of their chromas.
11.19
NerfSeptember 24th Hotfix
Release version
p
Doom 'n Gloom
Base damage:30 to 18030 to 140
q
Mistral Bolt
Base damage:60 – 26060 – 240
11.19
NewAdded
Release version
p
Doom 'n Gloom (Innate)
Passive - Doom:Periodically, Vex gains Doom, which empowers her next basic ability to knock down affected enemies and cause them to flee from her for 0.75 to 1.5 for 4 seconds, during which they are slowed by 60 to 99 for 11.
Doom's cooldown resets upon respawning. If Looming Darkness triggers Doom, all targets will flee from the center of its area of effect instead.
Innate - Gloom:Nearby enemy champions that dash or blink, as well as targets hit by Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, Mistral Bolt, or Personal Space against a marked target will consume the mark to deal 30 to 180 (+ 25% AP)bonus magic damage and refund 25% of Doom's cooldown.
Against marked non-champions, Gloom deals 40 to 60 for 5 damage and refunds 10% of Doom's cooldown.
Effect Radius:1600 .
Static Cooldown:25 to 16 for 4 seconds.
q
Mistral Bolt (Q)
Active:Vex unleashes a wave of mist in the target direction, dealing 60 – 260 (+ 60% AP)magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
Active:Vex emits a shockwave around her before the cast time, gaining a shield for 50 – 170 (+ 80% AP) for 2.5 seconds and dealing 80 – 240 (+ 30% AP)magic damage to all nearby enemies.
Active:Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 – 130 (+ 40 – 60% AP)magic damage to all nearby enemies and slows them by 30 – 50% for 2 seconds.
Looming Darkness will cast at max range if cast beyond it.
Active:Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75 – 175 3 (+ 20% AP)magic damage to all enemies hit.
Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and revealing them for the duration. Shadow Surge can be recast while the target is marked.
Recast:Vex commands Shadow to pull her towards the marked target with displacement immunity, upon arrival consuming the mark and dealing them 150 – 350 3 (+ 50% AP)magic damage.
If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.