Vex Patch History

Patch 26.19

Emerald+ · All available regions · Last 14 days

26.13

Buff
Release version
e ability icon e

Looming Darkness

Cooldown: 13 12 seconds
r ability icon r

Shadow Surge

Reset time window: 6 8 seconds

25.09

Adjustment
Release version

General

Bugfix Corrected Homeguard animation.

14.9

Nerf
Release version

Stats

Gameplay radius: 65 55 units
Pathing radius: 35 30 units

14.5

New
Release version
p ability icon p

Doom 'n Gloom

Base damage: 30 to 140 40 to 150
AP ratio: 20% AP 25% AP
New Doom's cooldown is now also partially refunded upon killing units with Looming Darkness.
Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.

13.21

Adjustment
Release version
r ability icon r

Shadow Surge

Bugfix Now properly damages minions and monsters hit by the missile.
[Note] This fix was already in effect in the previous patch.

13.17

New
Release version
q ability icon q

Mistral Bolt

Base damage: 60 – 240 70 – 250
w ability icon w

Personal Space

Cooldown: 20 – 12 16 – 12 seconds
r ability icon r

Shadow Surge

New Pinging the ability now displays visible targets in chat.

13.13

Adjustment
Release version
p ability icon p

Doom 'n Gloom

Bugfix Now properly applies Gloom to a nearby enemy Galio casting Justice Punch.

13.6

Adjustment
Release version
p ability icon p

Doom 'n Gloom

Bugfix Can no longer mark an enemy Aurelion Sol dashing from Astral Flight with Gloom more than once.

13.1

Adjustment
Release version
p ability icon p

Doom 'n Gloom

Bugfix Ability icon is now properly displayed for its buff icon.

12.13

Buff
Release version
q ability icon q

Mistral Bolt

AP ratio: 60% AP 70% AP
Cooldown: 9 – 5 8 – 4 seconds

12.10

Adjustment
Release version

Stats

Base health: 520 590
Health growth: 90 104
Armor growth: 3.25 4.45
Magic resistance growth: 0.5 1.3
w ability icon w

Personal Space

Base shield: 50 – 170 50 – 150
Shield AP ratio: 80% AP 75% AP

12.5

Adjustment March 10th Hotfix
Release version
p ability icon p

Doom 'n Gloom

Bugfix Fixed a bug where marked enemies would sometimes fail to get feared by her Doom-empowered Looming Darkness.

12.1

Adjustment
Release version
r ability icon r

Shadow Surge

Bugfix Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.

11.20

Adjustment
Release version
p ability icon p

Doom 'n Gloom

Bugfix Fixed a bug where it would incorrectly mark enemies moved by champion-created terrain, such as Crystallize or Cataclysm.
r ability icon r

Shadow Surge

Bugfix Fixed a bug where she was able to recast it on Gwen while she was in her Hallowed Mist.

Dawnbringer Vex

Bugfix Shadow's colors have been fixed to match each of their chromas.

11.19

Nerf September 24th Hotfix
Release version
p ability icon p

Doom 'n Gloom

Base damage: 30 to 180 30 to 140
q ability icon q

Mistral Bolt

Base damage: 60 – 260 60 – 240

11.19

New Added
Release version
p ability icon p

Doom 'n Gloom (Innate)

Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to knock down affected enemies and cause them to flee from her for 0.75 to 1.5 for 4 seconds, during which they are slowed by 60 to 99 for 11.
Doom's cooldown resets upon respawning. If Looming Darkness triggers Doom, all targets will flee from the center of its area of effect instead.
Innate - Gloom: Nearby enemy champions that dash or blink, as well as targets hit by Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, Mistral Bolt, or Personal Space against a marked target will consume the mark to deal 30 to 180 (+ 25% AP) bonus magic damage and refund 25% of Doom's cooldown.
Against marked non-champions, Gloom deals 40 to 60 for 5 damage and refunds 10% of Doom's cooldown.
Effect Radius: 1600 .
Static Cooldown: 25 to 16 for 4 seconds.
q ability icon q

Mistral Bolt (Q)

Active: Vex unleashes a wave of mist in the target direction, dealing 60 – 260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
Mana Cost: 45 – 65.
Cooldown: 9 – 5 seconds.
Range: cr 1200, Width: er 360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
w ability icon w

Personal Space (W)

Active: Vex emits a shockwave around her before the cast time, gaining a shield for 50 – 170 (+ 80% AP) for 2.5 seconds and dealing 80 – 240 (+ 30% AP) magic damage to all nearby enemies.
Mana Cost: 75.
Cooldown: 20 – 12 seconds.
Effect Radius: cr 475 / 550, Cast Time: 0.25 seconds.
e ability icon e

Looming Darkness (E)

Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 – 130 (+ 40 – 60% AP) magic damage to all nearby enemies and slows them by 30 – 50% for 2 seconds.
Looming Darkness will cast at max range if cast beyond it.
Mana Cost: 70 – 110.
Cooldown: 13 seconds.
Target Range: 800, Effect Radius: cr 200;200+13;200+13*2;200+13*3;200+13*4;200+13*5;200+13*6;200+13*7;300, Speed: 1300, Cast Time: 0.25 seconds.
r ability icon r

Shadow Surge (R)

Active: Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75 – 175 3 (+ 20% AP) magic damage to all enemies hit.
Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and revealing them for the duration. Shadow Surge can be recast while the target is marked.
Recast: Vex commands Shadow to pull her towards the marked target with displacement immunity, upon arrival consuming the mark and dealing them 150 – 350 3 (+ 50% AP) magic damage.
If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
Mana Cost: 100.
Cooldown: 140 – 100 3 seconds.
Range: cr 2000 – 3000 3, Effect Radius: Global, Width: er 260, Speed: 1600, Cast Time: 0.25 / None seconds.