Removed Masterwork item upgrades no longer only exist for a select number of Legendary items.
Removed Masterwork items: Ataraxia, Certainty, Cry of the Shrieking City, Daybreak, Dreamshatter, Edge of Finality, Enmity of the Masses, Force of Arms, Frozen Fist, Heavensfall, Hope Adrift, Icathia's Curse, Infinite Convergence, Infinity Force, Leviathan, Liandry's Lament, Obsidian Cleaver, Rabadon's Deathcrown, Reliquary of the Golden Dawn, Seething Sorrow, Shojin's Resolve, Shurelya's Requiem, Starcaster, Swordnado, Syzygy, T.U.R.B.O., The Baron's Gift, The Unspoken Parasite, Upgraded Aeropack, Wyrmfallen Sacrifice, and Youmuu's Wake.
Removed Masterwork items no longer have unique names.
New All Legendary items can now be upgraded into Masterwork items.
This excludes Mejai's Soulstealer and Legendary items that can be upgraded such as all Support items, Vigilant Wardstone, and all Tear of the Goddess upgrades (Archangel's Staff, Manamune, Winter's Approach).
Upon an item being upgraded into its Masterwork variant, it gains the (Masterwork) descriptor and has certain innate stats increased based on a table of values.
Statistics'
gold value is represented by the following table, which also lists the ones which can be upgraded. This table also formally represents Riot's official stance on each statistic's
gold efficiency, although not all stat types are included for the purposes of Masterwork items. 31.25
gold /1
ability haste (explicit) 20
gold /1
ability power (Amplifying Tome 400 gold20
ability power) 35
gold /1
attack damage (Long Sword 350 gold10
attack damage) 30
gold /1%
attack speed (Dagger 300 gold10%
attack speed) 20
gold /1
armor (Cloth
Armor 300 gold15
armor) 18
gold /1
magic resistance (Null-Magic Mantle 450 gold25
magic resistance) Variable
gold
gold /1
health, based on how many upgradeable stats exist on the item: # If the item has
health only,
health on that item is valued at 2.6
gold per point (Ruby Crystal 400 gold150
health). # If the item has
health and only one other upgradeable stat,
health on that item is valued at 2.702
gold per point. # If the item has
health and two other upgradeable stats,
health on that item is valued at 2.6
gold per point (Ruby Crystal 400 gold150
health). # If the item has
health and three other (or more) upgradeable stats,
health on that item is valued at 2.7
gold per point. While not currently possible, if an item has no upgradeable stats, 1000
gold worth of
health will be added to the item. The total
gold value of all increased stats remains at 1000
gold. However, old Masterwork items only considered this value a general guideline (for the sake of cleaner numbers on the increased stats); the new upgraded items' value increases by precisely 1000
gold as a strict rule (according to the above table). All stats that are increased share equal
gold value. For example, if an item has
attack damage and
attack speed, each upgraded stat will increase by 500
gold
gold of value; if an item has
ability haste,
armor, and
magic resistance, each upgraded stat will increase by 333.3
gold
gold of value; etc. Note that the values are rounded down in item tooltips, but are granted as normal.