Akshan Patch History

Patch 26.19

Emerald+ · All available regions · Last 14 days

26.16

Adjustment
Release version

Stats

Base magic resistance: 30 33
Magic resistance growth: 1.3 1.1

26.09

Adjustment
Release version
w ability icon w

Going Rogue

Bugfix Fixed a bug that caused Viego slayer (if Viego has Sovereign's Domination someone) to have 4 Scoundrel stacks, and killing the slayer with 5 or more stacks would only revive the last slain champion on Akshan's team, instead of the whole team.

26.01

Adjustment
Release version
p ability icon p

Dirty Fighting

Second shot now critically strikes at 100% effectiveness instead of 30%.
Bugfix Second shot no longer bypasses blind effects if it does not critically strike.
q ability icon q

Avengerang

Base damage: 5 – 85 45 – 165
AD ratio: 80% total AD 70% bonus AD
e ability icon e

Heroic Swing

Base damage per shot: 15 – 75 8 – 40
AD ratio per shot: 15% AD 25% AD
Now critically strikes at 50% effectiveness instead of modifying total critical damage by 90%.
r ability icon r

Comeuppance

Critical strike chance ratio: 0 to 50 0 to 30
Bonus critical damage ratio: 0 to 50 0 to 30

25.22

Nerf
Release version

Stats

Base health: 630 610
q ability icon q

Avengerang

Cooldown: 8 – 5 9 – 5 seconds

14.22

Adjustment
Release version
e ability icon e

Heroic Swing

Bugfix Empowered shots now follow the same logic as regular shots.

14.20

Adjustment
Release version
p ability icon p

Dirty Fighting

Bugfix Additional shot now correctly applies Yun Tal Wildarrows's Serrated Edge.

14.14

Adjustment
Release version

General

Bugfix Issuing a regular movement or attack order no longer incorrectly plays his Going Rogue VO.
[Note] these voicelines are audible to all players.

14.12

Adjustment
Release version
p ability icon p

Dirty Fighting

Base damage: 10 to 45 for 8;55 to 105 for 6;120 to 165 for 4 15;40;80;150
e ability icon e

Heroic Swing

Base damage per shot: 25 – 85 15 – 75
AD ratio per shot: 17.5% bonus AD 15% total AD
Bugfix Now properly prioritizes targets affected by Dirty Fighting if the ability is learned after they were marked.

14.9

Adjustment
Release version
q ability icon q

Avengerang

Non-champion damage: 40 – 90% 40 – 80%
Bonus movement speed: 20 – 40% 20% at all ranks
r ability icon r

Comeuppance

Minimum base damage per bullet: 20 – 30 3 25 – 45 3
Minimum AD ratio per bullet: 10% AD 15% AD
Bonus damage: 0 to 300 for 11 0 to 200 for 11
Maximum base damage per bullet: 20*4 – 30*4 3 25*3 – 45*3 3
Maximum AD ratio per bullet: 10*4% AD 15*3% AD

13.20

Nerf
Release version
q ability icon q

Avengerang

Base bonus movement speed: 40% at all ranks 20 – 40%
e ability icon e

Heroic Swing

Base damage per shot: 30 – 90 25 – 85

13.17

Adjustment
Release version

Stats

Health growth: 104 107
Armor growth: 4.2 4.7
Attack damage growth: 3.5 3

13.15

Adjustment
Release version
p ability icon p

Dirty Fighting

Bugfix Now properly triggers the second shot when attacking W and I.

13.13

Adjustment
Release version
r ability icon r

Comeuppance

Bugfix Now properly grants true sight of the target.

13.10

New
Release version
p ability icon p

Dirty Fighting

New Bonus damage now scales with 60% AP.
Base shield: 40 to 280. Uses level growth instead of linear interpolation 40+(240/17)*(x-1)*(0.7025+0.0175*(x-1))
q ability icon q

Avengerang

New Bonus movement speed now scales with 5% per 100 AP.
e ability icon e

Heroic Swing

Bugfix Avengerang and Going Rogue are now properly greyed out in the HUD interface during its cast.
Bugfix Can no longer swing in place inside the pits for Baron Nashor and Dragon at specific locations.
Bugfix VFX no longer sometimes indicates it is going in a different direction than intended.

12.22

Buff
Release version

Stats

Base mana regeneration: 8.175 8.2

12.20

Adjustment October 19th Hotfix
Release version
e ability icon e

Heroic Swing

Removed Can no longer swing infinitely on player-generated terrain; now ends prematurely once the terrain expires.
Bugfix Third cast is no longer automatically used if the first and second casts were used in quick succession while the hook landed at a short distance.
Bugfix Caster is no longer revealed for an extended period of time after they are killed during the second cast.

12.20

New
Release version
e ability icon e

Heroic Swing

New Swing duration is now indefinite, rather than ending after 3 seconds.
Bugfix Fixed some bugs that would cause him to spin in place when using the ability in certain locations.

12.19

Adjustment
Release version

General

Bugfix Icon in the HUD now properly displays the correct size and image.

12.18

Adjustment
Release version
e ability icon e

Heroic Swing

Bugfix Shots are no longer fired during Comeuppance's channel under certain conditions.

12.14

Adjustment
Release version

General

Bugfix Knocked up/stunned animation is now correctly played.

12.11

Adjustment
Release version
r ability icon r

Comeuppance

Bugfix Caster's facing direction during the channel to the enemy's perspective no longer changes rapidly as they were moving away.

12.10

Adjustment
Release version

Stats

Base health: 560 630
Health growth: 90 104
Armor growth: 3 4.2
Magic resistance growth: 0.5 1.3
p ability icon p

Dirty Fighting

Base shield: 40 to 300 40 to 280
Shield bonus AD ratio: 40% 35% bonus AD

12.7

Adjustment
Release version
p ability icon p

Dirty Fighting

Bugfix Second shot no longer sometimes grants 2 stacks of Lethal Tempo.

12.3

Nerf
Release version
p ability icon p

Dirty Fighting

Base bonus movement speed: 35 to 75 20 to 75
Base damage: 20 to 55 for 8;65 to 115 for 6;130 to 175 for 10 to 45 for 8;55 to 105 for 6;120 to 165 for

12.2

Adjustment
Release version
e ability icon e

Heroic Swing

Bugfix Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
Inputting attack move before the hook hits will now buffer the second cast to be used when it does hit.

12.1

New
Release version
w ability icon w

Going Rogue

New Now lasts indefinitely while affected by Chemtech Fog.
Tooltip now states that the bonuses while moving towards Scoundrels is only granted during Going Rogue.

11.24

Adjustment
Release version
w ability icon w

Going Rogue

Bugfix Recast is no longer locked out from not having enough mana despite not using a mana cost for activation.

11.21

Nerf
Release version
e ability icon e

Heroic Swing

Base damage per shot: 30 – 110 30 – 90

11.19

Adjustment
Release version
e ability icon e

Heroic Swing

Bugfix If cast and the hook fails to attach to terrain while Avengerang's missile was in flight, Avengerang can no longer be cast again immediately.

11.18

Adjustment
Release version
e ability icon e

Heroic Swing

Bugfix Fixed a bug where breaking a spell shield on him would interrupt the ability.
Bugfix Fixed a bug where he was unable to cancel the ability while being silenced.

11.17

Adjustment
Release version
p ability icon p

Dirty Fighting

Second attack range extension: [Undocumented] 100 200 units
Bugfix Second attack now more consistently completes when the first attack was executed at maximum range.
Bugfix Improved predictions for if the first attack will kill the target, including through shields and with his on-hit effects.
Bugfix No longer grants an empty placeholder buff after the shield activates.
w ability icon w

Going Rogue

Removed Can no longer claim Scoundrels if he is dead.
e ability icon e

Heroic Swing

Base damage per shot: 30 – 130 30 – 110
Bonus AD ratio per shot: 10% 17.5% bonus AD
Bugfix Swings no longer ends early when colliding with turrets at a certain angle.
Bugfix Cooldown no longer resets when scoring a takedown against an enemy clone.
r ability icon r

Comeuppance

Cooldown when cancelled: 15 5 seconds
Bugfix Execute against minions now deals true damage instead of physical damage.
Bugfix Fixed a bug where a single bullet from Comeuppance dealt unusually lethal damage to Eulogy of the Isles.

11.16

Adjustment August 13th Hotfix
Release version
e ability icon e

Heroic Swing

Bugfix No longer causes him to stay invisible for longer than intended when cast right after killing an enemy with Duskblade of Draktharr.

11.16

Adjustment
Release version
e ability icon e

Heroic Swing

Undocumented/New Effect: All summoner spells (excluding Flash) and item actives are now disabled while the hook is attached or in flight.
Undocumented/New Effect: Using the active for Stopwatch / Zhonya's Hourglass now ends the swing prematurely.

11.15

Buff July 28th Hotfix
Release version

Stats

Attack speed growth: 2.5% 4%
q ability icon q

Avengerang

Damage against non-champions: 40 – 70% 40 – 90%

11.15

Buff July 23rd Hotfix
Release version

Stats

Base attack damage: 50 52
Base health: 530 560
q ability icon q

Avengerang

Cooldown: 8 – 6 8 – 5 seconds

11.15

New Added
Release version
p ability icon p

Dirty Fighting (Innate)

Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals 50% AD physical damage, increased to 100% AD against minions. Issuing an attack order on a different target before the additional shot has been launched causes Akshan to fire it at the new target. If the second shot is cancelled instead, he gains 35 to 75 (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
The additional shot applies on-hit and on-attack effects at 100% effectiveness and benefits from critical strike modifiers at 30% effectiveness.
Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 to 55 for 8;65 to 115 for 6;130 to 175 for bonus magic damage and, if the target is a champion, Akshan is granted a 40 to 300 (+ 40% bonus AD) shield for 2 seconds. The shield may only be gained once every few seconds.
Static Cooldown: 16 to 4 for 4 seconds.
q ability icon q

Avengerang (Q)

Active: Akshan hurls a boomerang in the target direction, dealing 5 – 85 (+ 80% AD) physical damage to enemies hit and revealing them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.
Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
Avengerang deals 40 – 70% damage against non-champions.
Mana Cost: 60 – 80.
Cooldown: 8 – 6 seconds.
Range: er 850, Effect Radius: sight 400, Width: er 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
w ability icon w

Going Rogue (W)

Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 gold and revives all dead allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
Active: Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
Attacking or casting abilities ends Going Rogue immediately.
While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80 – 120 bonus movement speed and bonus mana regeneration equal to 12% of his missing mana. He can also see trails leading towards Scoundrels.
Recast: Akshan ends Going Rogue.
Mana Cost: 40 – 0.
Cooldown: 18 – 2 seconds.
Detection Radius: 800, Cast time: 0.5 seconds.
ARAM: Scoundrel duration reduced to 25 seconds.
e ability icon e

Heroic Swing (E)

Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
If Akshan becomes immobilized or grounded during this time, the hook will detach, ending Heroic Swing prematurely.
Second Cast: Akshan swings around the terrain, rapidly firing at the nearest visible enemy to deal them 30 – 130 (+ 10% bonus AD) (+ 30% bonus attack speed) physical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
Akshan will be knocked down by any immobilizing crowd control during the dash.
Third Cast: Akshan jumps off of the rope to the target location and fires one last shot at a nearby visible enemy.
Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and apply life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting, will not fire if he is channeling Comeuppance, and reveals himself during Heroic Swing.
Mana Cost: 70.
Cooldown: 18 – 12 seconds.
Speed: 2500 / 1200, Cast time: None.
r ability icon r

Comeuppance (R)

Active: Akshan channels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 – 7 3 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
Comeuppance is placed on a 15-second cooldown if its channel is canceled.
Recast: Akshan fires all stored bullets at the target, each dealing 20 – 30 3 (+ 10% AD) physical damage to the first enemy hit, including structures and increased by 0 to 300 for 11.
Each bullet's damage is also increased by 0.5% per 1% critical strike chance and critical damage bonuses at 50% effectiveness, applies life steal at 80% effectiveness, and executes minions.
Akshan may still move and cast Heroic Swing while channeling Comeuppance.
Mana Cost: 100.
Cooldown: 100 – 70 3 seconds.
Target Range: cr 2500, Width: er 120, Speed: 3200, Cast time: None.