Patch Highlights

Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei will be available June 10, 2026.

Normal Draft Queue Availability

We are happy to open up Normal Draft availability for ME, OC and SG from windowed time to 24/7, as we've seen meaningful queue time improvement across regions since late 2025.

Apex Duo Restrictions

Apex duo restriction was turned on with S2 start in some regions where the Apex players also got a reset. We are actively monitoring the health of those top tier matches to build confidence and understand what match quality improvements we need to make to re-enable duo for Apex players in those regions, but don't currently feel comfortable in flipping the switch without making some improvements. We will let you know when we're in a state to re-enable.

Honor in Social Panel

We are introducing Honor and active penalty information to your social panel so you can easily track your standing, view your progress towards redemption, and see how your behavior impacts your games. The panel will display current Honor, restrictions, and actions you must take to restore standing, serving as a constant reminder of the positive community we are building together.

Champions

Aatrox

Buff
Winrate 66.7%
Playrate 3.8%
Games 3
q ability icon q

Q - The Darkin Blade

Sweet Spot Bonus Damage: 70 75

Gwen

Buff
Winrate 50.0%
Playrate 2.5%
Games 2
q ability icon q

Q - Snip Snip!

Base Damage Per Snip: 10/13.5/17/20.5/24 10/14/18/22/26

e ability icon e

E - Skip 'n Slash

Bonus Attack Speed: 20/35/50/65/80% 30/42.5/55/67.5/80%

Hwei

Buff
Winrate 66.7%
Playrate 3.8%
Games 3
q ability icon q

Q - Subject: Disaster

QQ Damage: 50 / 80 / 110 / 140 / 170 (+70% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP) 50 / 80 / 110 / 140 / 170 (+80% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP)

QW Damage: 60 / 85 / 110 / 135 / 160 (+25% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+50 / 59.375 / 68.75 / 78.125 / 87.5% AP) 60 / 85 / 110 / 135 / 160 (+30% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+60 / 71.25 / 82.5 / 93.75 / 105% AP)

QE Slow: 30% 35%

e ability icon e

E - Subject: Torment

Cooldown: 13 / 12.5 / 12 / 11.5 / 11s 12 / 11.5 / 11 / 10.5 / 10s

Jax

Buff
Winrate 50.0%
Playrate 7.5%
Games 6
q ability icon q

Q - Leap Strike

Mana Cost: 65 50

e ability icon e

E - Counter Strike

Target Max Health Damage: 3.5% minimum damage / 7% maximum damage 4% minimum damage / 8% maximum damage

Lee Sin

Nerf
Winrate 100.0%
Playrate 1.3%
Games 1
p ability icon p

Base Stats

AD Growth: 3.7 3.4

q ability icon q

Q1 - Sonic Wave / Resonating Strike

Damage: 65 / 95 / 125 / 155 / 185 (+95% Bonus AD) 60 / 90 / 120 / 150 / 180 (+90% Bonus AD)

q ability icon q

Q2 - Sonic Wave / Resonating Strike

Damage: 65 / 95 / 125 / 155 / 185 (+95% Bonus AD) 60 / 90 / 120 / 150 / 180 (+90% Bonus AD)

Nocturne

Nerf
Winrate 66.7%
Playrate 7.5%
Games 6
q ability icon q

Q - Duskbringer

Damage: 65 / 110 / 155 / 200 / 245 65 / 105 / 145 / 185 / 225

Orianna

Nerf
Winrate 66.7%
Playrate 3.8%
Games 3
p ability icon p

Base Stats

Base Health: 585 565

p ability icon p

Passive - Clockwork Windup

Damage Increase Per Stack: 20% 15%

r ability icon r

R - Command: Shockwave

Damage: 250/400/550 (+95% AP) 225/350/475 (+110% AP)

Ryze

Buff
p ability icon p

Base Stats

Base Health: 645 620

Base AD: 58 55

Sylas

Buff
Winrate 50.0%
Playrate 5.0%
Games 4
q ability icon q

Q - Chain Lash

Initial Damage: 40 / 60 / 80 / 100 / 120 (+40% AP) 40 / 65 / 90 / 115 / 140 (+45% AP)

w ability icon w

W - Kingslayer

Heal Amount: 20 / 40 / 60 / 80 / 100 (+20% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing Health 20 / 40 / 60 / 80 / 100 (+30% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing Health

Syndra

Buff
Winrate 50.0%
Playrate 2.5%
Games 2
p ability icon p

Base Stats

Base Health: 563 583

q ability icon q

Q - Dark Sphere

Damage: 80-220 (+65% AP) 90-230 (+70% AP)

Tristana

Adjustment
Winrate 57.1%
Playrate 8.8%
Games 7
p ability icon p

Base Stats

AD Growth: 2.9 3.4

q ability icon q

Q - Rapid Fire

Mana: 30 / 35 / 40 / 45 / 50 15 / 20 / 25 / 30 / 35

Varus

Nerf
Winrate 40.0%
Playrate 6.3%
Games 5
p ability icon p

Passive - Living Vengeance

On Non-Champ Kill AD and AP: 10% of his Total AS 11% of his Total AS

On Champ Kill AD and AP: 25% of his Total AS 33% of his Total AS

On Non-Champ Kill AS: +50% AS +30% AS

q ability icon q

Q - Piercing Arrow

Damage: 53.33 / 100 / 146.67 / 193.33 / 240 (+100% Bonus AD) to 80 / 150 / 220 / 290 / 360 (+150% Bonus AD) 53.33 / 100 / 146.67 / 193.33 / 240 (+80% Bonus AD) to 80 / 150 / 220 / 290 / 360 (+120% Bonus AD)

w ability icon w

W - Blighted Quiver

On-hit Damage: 8 / 17 / 26 / 35 / 44 (+15% Bonus AD) (+25% AP) 4 / 13 / 22 / 31 / 40 (+15% Bonus AD) (+25% AP)

Xin Zhao

Nerf
Winrate 66.7%
Playrate 3.8%
Games 3
p ability icon p

Passive - Determination

Healing: 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) 2 / 3.5 / 5% Max HP (+40 / 50 / 70% AP)

w ability icon w

W - Wind Becomes Lightning

Mana Cost: 60 / 55 / 50 / 45 / 40 60

e ability icon e

E - Audacious Charge

Mana Cost: 50 60

Yuumi

Buff
Winrate 100.0%
Playrate 1.3%
Games 1
p ability icon p

Passive - Feline Friendship

Heal Amount: 20 - 110 (+25% AP) (Levels 1 - 18) 20 - 110 (+30% AP) (Levels 1 - 18)

e ability icon e

E - Zoomies

Shield Amount: 65 / 90 / 115 / 140 / 165 (+30% AP) 65 / 90 / 115 / 140 / 165 (+40% AP)

Systems

Teleport

You get teleport, you get teleport, everyone gets teleport! In a post-rolequest world, we're still monitoring how top laners that don't want to use combat summoners can have their gameplay fantasies furthered by Enhanced Teleport.

The current state of top lane TP Shields is not incentivizing the kind of action or tradeoffs we like, and it's pretty clear that expectations are being broken by a 30 second shield, so we're making an adjustment here that we hope encourages more immediate crossmap action.

Max Health Shield: 30% for 30 seconds 35% for 10 seconds

ARAM: Mayhem

Hello ARAMers, we're bringing even more chaos to the Bridge this patch. We've detailed these changes in a recent dev blog, which you can check out here for all the details, but TL;DR: we've added Ability Augments, Quest Augments, and removed Augment Traits. Let's dive in!

What are Ability and Quest Augments?

Ability Augments are Augments that directly upgrade one of your champion's abilities. You'll only ever receive Ability Augments that are usable for your champion.

Adjustment

For example: Quick Step – Casting your self-targeted AoE ability makes you dash forward (Yes, Garen E and Kennen R are very happy about this!)

Quest Augments are Augments that grow stronger as you complete specific objectives during the game.

Adjustment

Previously, Quest Augments only had a single unlock threshold, but in this update we're introducing multi-tier Quest Augments that can evolve multiple times into even stronger versions. Older Quest Augments, like Quest: Steel Your Heart, have also been updated with clearer visuals and requirement tracking in the UI.

And yes, an Augment can be both a Quest Augment and an Ability Augment! Want your Blitzcrank Q to fire three hooks after powering it up? Good luck escaping that!

Adjustment

What happened to the Trait System?

We're removing the Trait System for this season.

Adjustment

Earlier this year, we explored how Traits affected player choice and build variety. While some Trait effects, like High Roller and Archmage were very popular, the system also reduced variety in Augment decisions. To preserve the fun parts, we've converted some Trait bonuses into standalone Augments so you can still enjoy their fantasies without being locked into a full Trait.

Adjustment

Archmage - Gold

High Roller - Prismatic

Snowday - silver

Make it Rain >>> Yowch, My Coins! - Gold

Wee Woo Wee Woo - Gold

Stackosaurus Rex - Silver

What about other Augments?

This time around, we're giving extra attention to fighters and tanks. We've added more combat-focused Prismatic Augments to help them survive longer and move through fights more aggressively.

Adjustment

Having trouble surviving after getting a kill? HellBent lets you revive if you stack it high enough. Looking for a Bel'Veth-style reset fantasy? Rite of Ascension refreshes your cooldowns and heals you on takedowns.

Adjustment

We've also removed some older Augments that no longer delivered on their gameplay fantasy. Our goal is to rotate the pool to focus more on champion abilities, and make sure every Augment feels exciting to select.

Adjustment

Overall, our goal with each update is to keep Mayhem feeling fresh, experimental, and full of new discoveries. We wish you the utmost Mayhem and see you on the bridge!

Adjustment

Removed Augments

???

Buff Buddies

Cerberus

Cheating

Crack Open That Egg

Demon's Dance

Executioner

Feel the Burn

Frost Wraith

Gash

Grandma Chili Oil

Hat on a Hat

Holy Fire

Im a baby kitty

Keystone Conjurer

Laser Heal

Lightning Strikes

Poro Blaster

Poro King

Rabble Rousing

Red Envelopes

Repulsor

Restless Restoration

Self Destruct

Slow and Steady

Snowball Roulette

Speed Demon

The Brutalizer

Tormentor

Trailblazer

Trueshot Prodigy

Twice Thrice

Upgrade Cutlass

Upgrade Hubris

Upgrade Mikaels

Upgrade Thornmail

Void Rift

Watch Out! Cupcake!

Weighted Popoffs

Wind beneath blade

New Augments

Silver Augments

Adjustment

Adaptive Ward

Don't Change the Channel

Double Defense

Forged By The Master

It's Go Time

Pursuit of Power

Quest: Support Main

Siphon

Snowday

Stackosaurus Rex

Stay Resolute

Trusty Weapon

Gold Augments

Adjustment

Archmage

Bonk!

Combusting Interest

Endless Decimation

From Downtown

Hide on Bush

Lil' Extra Help

Mercy's Strike

Nature is Healing

Our Healing

Overextender

Pat On The Back

Porcupine

Pressure Cooker

Pursuit of Haste

Ravenous Bind

Rejuvenation

Shark Bait

Shark Tempest

Snowblast

Terrain'd

Tooth Fairy

Void Dash

Warlock Juicebox

Wee Woo Wee Woo

Yowch, My Coins!

Prismatic Augments

Adjustment

Chain Reaction

Dimension Shift

DropBear

Echo Cast

En Passant

Hellbent

High Roller

Multishot

One Trick Pony

Overloaded

Pin Cushion

Poro Stampede

Quickstep

Rite of Ascension

Spellsplit

Spirit Bomb

Squishy Slappy Grab

Surge Field

Terror

Titan's Resolve

Tripleshot

Augment Adjustments

Blade Waltz

Adjustment

Will now attempt to re-target the initial target for the final attack so player will be able to land near the initial target

Adjustment

Draw Your Sword

Buff

AD: 30% bonus increased up to 30% based on Attack Range (500-650) 24% bonus increased up to 100% based on Attack Range (500-650)

AS: 25% bonus increased up to 30% based on Attack Range (500-650) 20% bonus increased up to 100% based on Attack Range (500-650)

HP: 30% bonus increased up to 30% based on Attack Range (500-650) 24% bonus increased up to 100% based on Attack Range (500-650)

MS: 25% bonus increased up to 30% based on Attack Range (500-650) 20% bonus increased up to 100% based on Attack Range (500-650)

Spin Me Right Round

Adjustment

Grants 400 minimum attack range for those below it

Arena

Arena 3x6 has been going strong and we've seen how much you all are loving it! We feel like the game is generally in a good state, and want to focus on buffing some under performers, particularly AD assassins who have always struggled to find success in Arena.

Among other changes, we're making some adjustments to help in "last player standing" situations, tweaking some Guests of Honor, and making some changes to petricite bombs.

Champions

R AP Ratio: 30% ⇒ 40%

R Cooldown: 120/90/60 ⇒ 90/75/60

Q Stun Duration: 1.75s ⇒ 1.5s

W Cooldown: 10s-8s ⇒ 12-10s

Q (reverted to match SR) Base Damage: 60-140 ⇒ 40-116

Q Ability Power Ratio: 45% ⇒ 35%

Q Movement Speed Per Stack: 3%-7% ⇒ 2%-6%

Passive Cooldown: 12 ⇒ 9s

W Cooldown: 20s-12s ⇒ 18-10s

W Cooldown: 14s-10s ⇒ 12s-8s

W Attack Speed: 30%-70% ⇒ 28-80%

W Cooldown: 20s-10s ⇒ 14s-10s

E Per Wall Cooldown: 26s-6s ⇒ 16s-0s

Items

Cooldown: 40s ⇒ 20s

Stack generation now has a melee/ranged split.

Basic Attack: Melee - 2, Ranged - 1

Spell cast: Melee - 4, Ranged 3

Melee Shield Base Value: 250 ⇒ 300

Ranged Shield Base Value: 125 ⇒ 150

Cooldown: 20s ⇒ 10s

Slow Amount: 25% ⇒ 30%

AoE Radius: Increased from 300 ⇒ 400

Ability Haste: 10 ⇒ 15

Matches the SR version

Out of Combat Timer: 15s ⇒ 10s

Cooldown: 30s ⇒ 20s

Cooldown: 45s ⇒ 30s

Out of Combat Timer: 4s ⇒ 3s

Cleave Melee Ratio: 40% ⇒ 60%

Cleave Ranged Ratio: 20% ⇒ 30%

Cooldown: 20s ⇒ 10s

Cooldown: 25s ⇒ 15s

Attack Damage: 40 ⇒ 50

Ability Haste: 10 ⇒ 15

Slow Amount: 30% ⇒ 50%

Attack Damage: 55 ⇒ 60

Cooldown: 15s ⇒ 5s

Cooldown: 30s ⇒ 20s

Health: 333 ⇒ 375

Attack Damage: 35 ⇒ 40

Attack Damage: 55 ⇒ 60

Lethality: 18 ⇒ 20

Cooldown: 20s ⇒ 15s

Augments

On-death True Damage is now Magic Damage

On-Attack Damage Applied: 40% ⇒ 40%/50%/60%

Max level increased from 2 ⇒ 3

On hits at each level 1/2/3

Cooldown 10s/5s ⇒ 5s/0.5s

Movespeed After Blink: 50% ⇒ 50%/75%

Ranged Values Increased: 75/125/175 ⇒ 90/135/180

Timer: 15s ⇒ 13s

Phenomenal Evil

Infinite Recursion

Tank Engine

Heart Steel

Hubris

Yun Tal Wild Arrows

Max Level Execution Threshold: 2% ⇒ 1.5%

Disabled Augments

???

Rework

Your Missing pings fire a missile that damages enemies and heals allies in the blast.

Adamant

Rework

Immobilizing or grounding enemies grants stacking Armor and Magic Resist for a short time.

Bounce of the Poro King

Rework

Transforms Flee into a Poro King leap that cleanses you, grants heavy protection, and repeatedly bounces into enemies.

Devil on Your Shoulder

Rework

A Little Devil drains your Health over time, but rewards you with bonus true damage and healing remnants.

Donation

Rework

Immediately grants bonus Gold when taken.

Upgrade Hubris

Rework

Grants Gold and upgrades Hubris so its proc heals you and adds Movement Speed.

Wind Beneath Blade

Rework

Turns Lethality, flat Magic Pen, and percent pen into bonus Movement Speed.

Map and System Changes

Removed the blast cone in the center left of the map

Bombs are now untargetable while rolling

If you are in a last player standing situation (1v3), you revive allies slightly quicker.

Reduced the time it takes before the game checks if all players have voted from: 7s ⇒ 5s

Guests of Honor

NEW Swindler's Orb: Grants 40% shield reaving on all damage done

Wolf: Bonus HP 10% ⇒ 15%

Health is Set to 50 ⇒ 75

Hunter round win gold increased from 250 to 500

Removed from round 2

Removed from round 8

Arena Bugfixes

Fixed a bug that was preventing certain on-hit items from hurting the Bulwark Blossom

Fixed a bug where Jeweled Gauntlet was not converting Ability Power from ADAPt into Crit Chance

Fixed a bug where Jeweled Gauntlet was not converting Ability Power from Adaptive Force into Crit Chance

Fixed a bug where abilities with dashes were still retaining the bonus Ability Haste after Dashing is removed

Fixed a bug where Trickster Demon was not being triggered on Jhin's Lotus Trap (E)

Fixed a bug where Bel'Veth attack speed cap was being erroneously set when equipped with augments that are supposed to uncap attack speed

Fixed a bug where Jinx's attack speed was being erroneously set when equipped with augments that are supposed to uncap attack speed when she triggers her Get Excited! Passive

Fixed a bug where players could still purchase Sunfire Aegis and Hollow Radiance after completing Quest: Icathia's Fall

Contract Killer Now correctly displays its capstone effect (mark an additional target) and gold increased when leveling this up.

Bugfixes & QoL Changes

Fixed a bug where the Helping Hand buff from certain starting items wasn't removed when sold or undone.

Fixed a bug where dying before smite upgraded at 45 seconds would keep Smite at one charge.

Fixed a bug where Rift Herald would deal magic damage to turrets instead of true damage if the champion driving it had more AP than AD.

Fixed a bug where abilities that don't CC but swapped to CC spells (Elise E, Leblanc R, etc.) gained Ability Haste from Imperial Mandate's Control passive.

Fixed a bug where Practice Tool keybinds would fail to save when using WASD Inputs in the Options Menu.

Fixed a bug where Elise's human form death animation was played when she died in Spider form.

Fixed several cases where Neeko would not play the proper homeguard run animation when disguised AS Wukong with various skins.

Upcoming Skins & Chromas

The following skins will be released in this patch:

Prestige Sinful Shores LeBlanc

Sinful Shores Brand

Sinful Shores Hwei

The following chromas will be released this patch:

Sinful Shores LeBlanc

Storm Dragon Lee Sin

Heavenscale Kai'Sa

Heavenscale Ezreal

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