Patch Highlights
Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei will be available June 10, 2026.
Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei will be available June 10, 2026.
We are happy to open up Normal Draft availability for ME, OC and SG from windowed time to 24/7, as we've seen meaningful queue time improvement across regions since late 2025.
Apex duo restriction was turned on with S2 start in some regions where the Apex players also got a reset. We are actively monitoring the health of those top tier matches to build confidence and understand what match quality improvements we need to make to re-enable duo for Apex players in those regions, but don't currently feel comfortable in flipping the switch without making some improvements. We will let you know when we're in a state to re-enable.
We are introducing Honor and active penalty information to your social panel so you can easily track your standing, view your progress towards redemption, and see how your behavior impacts your games. The panel will display current Honor, restrictions, and actions you must take to restore standing, serving as a constant reminder of the positive community we are building together.
Aatrox
Buff
q Q - The Darkin Blade
Sweet Spot Bonus Damage: 70 75
Gwen
Buff
q Q - Snip Snip!
Base Damage Per Snip: 10/13.5/17/20.5/24 10/14/18/22/26
e E - Skip 'n Slash
Bonus Attack Speed: 20/35/50/65/80% 30/42.5/55/67.5/80%
Hwei
Buff
q Q - Subject: Disaster
QQ Damage: 50 / 80 / 110 / 140 / 170 (+70% AP) (+3 / 4 / 5 / 6 / 7% Target Max
HP) 50 / 80 / 110 / 140 / 170 (+80%
AP) (+3 / 4 / 5 / 6 / 7% Target Max
HP)
QW Damage: 60 / 85 / 110 / 135 / 160 (+25% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+50 / 59.375 / 68.75 / 78.125 / 87.5%
AP) 60 / 85 / 110 / 135 / 160 (+30%
AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+60 / 71.25 / 82.5 / 93.75 / 105%
AP)
QE Slow: 30% 35%
e E - Subject: Torment
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s 12 / 11.5 / 11 / 10.5 / 10s
Jax
Buff
q Q - Leap Strike
Mana Cost: 65 50
e E - Counter Strike
Target Max Health Damage: 3.5% minimum damage / 7% maximum damage 4% minimum damage / 8% maximum damage
Lee Sin
Nerf
p Base Stats
AD Growth: 3.7 3.4
q Q1 - Sonic Wave / Resonating Strike
Damage: 65 / 95 / 125 / 155 / 185 (+95% Bonus AD) 60 / 90 / 120 / 150 / 180 (+90% Bonus
AD)
q Q2 - Sonic Wave / Resonating Strike
Damage: 65 / 95 / 125 / 155 / 185 (+95% Bonus AD) 60 / 90 / 120 / 150 / 180 (+90% Bonus
AD)
Nocturne
Nerf
q Q - Duskbringer
Damage: 65 / 110 / 155 / 200 / 245 65 / 105 / 145 / 185 / 225
Orianna
Nerf
p Base Stats
Base Health: 585 565
p Passive - Clockwork Windup
Damage Increase Per Stack: 20% 15%
r R - Command: Shockwave
Damage: 250/400/550 (+95% AP) 225/350/475 (+110%
AP)
Ryze
Buff
p Base Stats
Base Health: 645 620
Base AD: 58 55
Sylas
Buff
q Q - Chain Lash
Initial Damage: 40 / 60 / 80 / 100 / 120 (+40% AP) 40 / 65 / 90 / 115 / 140 (+45%
AP)
w W - Kingslayer
Heal Amount: 20 / 40 / 60 / 80 / 100 (+20%
AP) (+5% Sylas' Bonus
HP), increased by up to 100% based on Sylas' missing
Health 20 / 40 / 60 / 80 / 100 (+30%
AP) (+5% Sylas' Bonus
HP), increased by up to 100% based on Sylas' missing
Health
Syndra
Buff
p Base Stats
Base Health: 563 583
q Q - Dark Sphere
Damage: 80-220 (+65% AP) 90-230 (+70%
AP)
Tristana
Adjustment
p Base Stats
AD Growth: 2.9 3.4
q Q - Rapid Fire
Mana: 30 / 35 / 40 / 45 / 50 15 / 20 / 25 / 30 / 35
Varus
Nerf
p Passive - Living Vengeance
On Non-Champ Kill AD and
AP: 10% of his Total
AS 11% of his Total
AS
On Champ Kill AD and
AP: 25% of his Total
AS 33% of his Total
AS
On Non-Champ Kill AS: +50%
AS +30%
AS
q Q - Piercing Arrow
Damage: 53.33 / 100 / 146.67 / 193.33 / 240 (+100% Bonus AD) to 80 / 150 / 220 / 290 / 360 (+150% Bonus
AD) 53.33 / 100 / 146.67 / 193.33 / 240 (+80% Bonus
AD) to 80 / 150 / 220 / 290 / 360 (+120% Bonus
AD)
w W - Blighted Quiver
On-hit Damage: 8 / 17 / 26 / 35 / 44 (+15% Bonus
AD) (+25%
AP) 4 / 13 / 22 / 31 / 40 (+15% Bonus
AD) (+25%
AP)
Xin Zhao
Nerf
p Passive - Determination
Healing: 3 / 4 / 5% Max HP (+45 / 55 / 80%
AP) 2 / 3.5 / 5% Max
HP (+40 / 50 / 70%
AP)
w W - Wind Becomes Lightning
Mana Cost: 60 / 55 / 50 / 45 / 40 60
e E - Audacious Charge
Mana Cost: 50 60
Yuumi
Buff
p Passive - Feline Friendship
Heal Amount: 20 - 110 (+25%
AP) (Levels 1 - 18) 20 - 110 (+30%
AP) (Levels 1 - 18)
e E - Zoomies
Shield Amount: 65 / 90 / 115 / 140 / 165 (+30%
AP) 65 / 90 / 115 / 140 / 165 (+40%
AP)
Teleport
You get teleport, you get teleport, everyone gets teleport! In a post-rolequest world, we're still monitoring how top laners that don't want to use combat summoners can have their gameplay fantasies furthered by Enhanced Teleport.
The current state of top lane TP Shields is not incentivizing the kind of action or tradeoffs we like, and it's pretty clear that expectations are being broken by a 30 second shield, so we're making an adjustment here that we hope encourages more immediate crossmap action.
• Max Health
Shield: 30% for 30 seconds 35% for 10 seconds
Hello ARAMers, we're bringing even more chaos to the Bridge this patch. We've detailed these changes in a recent dev blog, which you can check out here for all the details, but TL;DR: we've added Ability Augments, Quest Augments, and removed Augment Traits. Let's dive in!
What are Ability and Quest Augments?
Ability Augments are Augments that directly upgrade one of your champion's abilities. You'll only ever receive Ability Augments that are usable for your champion.
AdjustmentFor example: Quick Step – Casting your self-targeted AoE ability makes you dash forward (Yes, Garen E and Kennen R are very happy about this!)
Quest Augments are Augments that grow stronger as you complete specific objectives during the game.
AdjustmentPreviously, Quest Augments only had a single unlock threshold, but in this update we're introducing multi-tier Quest Augments that can evolve multiple times into even stronger versions. Older Quest Augments, like Quest: Steel Your Heart, have also been updated with clearer visuals and requirement tracking in the UI.
And yes, an Augment can be both a Quest Augment and an Ability Augment! Want your Blitzcrank Q to fire three hooks after powering it up? Good luck escaping that!
AdjustmentWhat happened to the Trait System?
We're removing the Trait System for this season.
AdjustmentEarlier this year, we explored how Traits affected player choice and build variety. While some Trait effects, like High Roller and Archmage were very popular, the system also reduced variety in Augment decisions. To preserve the fun parts, we've converted some Trait bonuses into standalone Augments so you can still enjoy their fantasies without being locked into a full Trait.
Adjustment Archmage - Gold
High Roller - Prismatic
Snowday - silver
Make it Rain >>> Yowch, My Coins! - Gold
Wee Woo Wee Woo - Gold
Stackosaurus Rex - Silver
What about other Augments?
This time around, we're giving extra attention to fighters and tanks. We've added more combat-focused Prismatic Augments to help them survive longer and move through fights more aggressively.
AdjustmentHaving trouble surviving after getting a kill? HellBent lets you revive if you stack it high enough. Looking for a Bel'Veth-style reset fantasy? Rite of Ascension refreshes your cooldowns and heals you on takedowns.
AdjustmentWe've also removed some older Augments that no longer delivered on their gameplay fantasy. Our goal is to rotate the pool to focus more on champion abilities, and make sure every Augment feels exciting to select.
AdjustmentOverall, our goal with each update is to keep Mayhem feeling fresh, experimental, and full of new discoveries. We wish you the utmost Mayhem and see you on the bridge!
AdjustmentRemoved Augments
• ???
• Buff Buddies
• Cerberus
• Cheating
• Crack Open That Egg
• Demon's Dance
• Executioner
• Feel the Burn
• Frost Wraith
• Gash
• Grandma Chili Oil
• Hat on a Hat
• Holy Fire
• Im a baby kitty
• Keystone Conjurer
• Laser Heal
• Lightning Strikes
• Poro Blaster
• Poro King
• Rabble Rousing
• Red Envelopes
• Repulsor
• Restless Restoration
• Self Destruct
• Slow and Steady
• Snowball Roulette
• Speed Demon
• The Brutalizer
• Tormentor
• Trailblazer
• Trueshot Prodigy
• Twice Thrice
• Upgrade Cutlass
• Upgrade Hubris
• Upgrade Mikaels
• Upgrade Thornmail
• Void Rift
• Watch Out! Cupcake!
• Weighted Popoffs
• Wind beneath blade
New Augments
Silver Augments
AdjustmentAdaptive Ward
Don't Change the Channel
Double Defense
Forged By The Master
It's Go Time
Pursuit of Power
Quest: Support Main
Siphon
Snowday
Stackosaurus Rex
Stay Resolute
Trusty Weapon
Gold Augments
AdjustmentArchmage
Bonk!
Combusting Interest
Endless Decimation
From Downtown
Hide on Bush
Lil' Extra Help
Mercy's Strike
Nature is Healing
Our Healing
Overextender
Pat On The Back
Porcupine
Pressure Cooker
Pursuit of Haste
Ravenous Bind
Rejuvenation
Shark Bait
Shark Tempest
Snowblast
Terrain'd
Tooth Fairy
Void Dash
Warlock Juicebox
Wee Woo Wee Woo
Yowch, My Coins!
Prismatic Augments
AdjustmentChain Reaction
Dimension Shift
DropBear
Echo Cast
En Passant
Hellbent
High Roller
Multishot
One Trick Pony
Overloaded
Pin Cushion
Poro Stampede
Quickstep
Rite of Ascension
Spellsplit
Spirit Bomb
Squishy Slappy Grab
Surge Field
Terror
Titan's Resolve
Tripleshot
Augment Adjustments
Blade Waltz
AdjustmentWill now attempt to re-target the initial target for the final attack so player will be able to land near the initial target
AdjustmentDraw Your Sword
Buff AD: 30% bonus increased up to 30% based on Attack Range (500-650) 24% bonus increased up to 100% based on Attack Range (500-650)
AS: 25% bonus increased up to 30% based on Attack Range (500-650) 20% bonus increased up to 100% based on Attack Range (500-650)
HP: 30% bonus increased up to 30% based on Attack Range (500-650) 24% bonus increased up to 100% based on Attack Range (500-650)
MS: 25% bonus increased up to 30% based on Attack Range (500-650) 20% bonus increased up to 100% based on Attack Range (500-650)
Spin Me Right Round
AdjustmentGrants 400 minimum attack range for those below it
Arena 3x6 has been going strong and we've seen how much you all are loving it! We feel like the game is generally in a good state, and want to focus on buffing some under performers, particularly AD assassins who have always struggled to find success in Arena.
Among other changes, we're making some adjustments to help in "last player standing" situations, tweaking some Guests of Honor, and making some changes to petricite bombs.
Champions
R AP Ratio: 30% ⇒ 40%
R Cooldown: 120/90/60 ⇒ 90/75/60
Q Stun Duration: 1.75s ⇒ 1.5s
W Cooldown: 10s-8s ⇒ 12-10s
Q (reverted to match SR) Base Damage: 60-140 ⇒ 40-116
Q Ability Power Ratio: 45% ⇒ 35%
Q Movement Speed Per Stack: 3%-7% ⇒ 2%-6%
Passive Cooldown: 12 ⇒ 9s
W Cooldown: 20s-12s ⇒ 18-10s
W Cooldown: 14s-10s ⇒ 12s-8s
W Attack Speed: 30%-70% ⇒ 28-80%
W Cooldown: 20s-10s ⇒ 14s-10s
E Per Wall Cooldown: 26s-6s ⇒ 16s-0s
Items
Cooldown: 40s ⇒ 20s
Stack generation now has a melee/ranged split.
Basic Attack: Melee - 2, Ranged - 1
Spell cast: Melee - 4, Ranged 3
Melee Shield Base Value: 250 ⇒ 300
Ranged Shield Base Value: 125 ⇒ 150
Cooldown: 20s ⇒ 10s
Slow Amount: 25% ⇒ 30%
AoE Radius: Increased from 300 ⇒ 400
Ability Haste: 10 ⇒ 15
Matches the SR version
Out of Combat Timer: 15s ⇒ 10s
Cooldown: 30s ⇒ 20s
Cooldown: 45s ⇒ 30s
Out of Combat Timer: 4s ⇒ 3s
Cleave Melee Ratio: 40% ⇒ 60%
Cleave Ranged Ratio: 20% ⇒ 30%
Cooldown: 20s ⇒ 10s
Cooldown: 25s ⇒ 15s
Attack Damage: 40 ⇒ 50
Ability Haste: 10 ⇒ 15
Slow Amount: 30% ⇒ 50%
Attack Damage: 55 ⇒ 60
Cooldown: 15s ⇒ 5s
Cooldown: 30s ⇒ 20s
Health: 333 ⇒ 375
Attack Damage: 35 ⇒ 40
Attack Damage: 55 ⇒ 60
Lethality: 18 ⇒ 20
Cooldown: 20s ⇒ 15s
Augments
On-death True Damage is now Magic Damage
On-Attack Damage Applied: 40% ⇒ 40%/50%/60%
Max level increased from 2 ⇒ 3
On hits at each level 1/2/3
Cooldown 10s/5s ⇒ 5s/0.5s
Movespeed After Blink: 50% ⇒ 50%/75%
Ranged Values Increased: 75/125/175 ⇒ 90/135/180
Timer: 15s ⇒ 13s
Phenomenal Evil
Infinite Recursion
Tank Engine
Heart Steel
Hubris
Yun Tal Wild Arrows
Max Level Execution Threshold: 2% ⇒ 1.5%
Disabled Augments
???
ReworkYour Missing pings fire a missile that damages enemies and heals allies in the blast.
Adamant
Rework Immobilizing or grounding enemies grants stacking Armor and
Magic Resist for a short time.
Bounce of the Poro King
ReworkTransforms Flee into a Poro King leap that cleanses you, grants heavy protection, and repeatedly bounces into enemies.
Devil on Your Shoulder
Rework A Little Devil drains your Health over time, but rewards you with bonus true damage and healing remnants.
Donation
Rework Immediately grants bonus Gold when taken.
Upgrade Hubris
Rework Grants Gold and upgrades Hubris so its proc heals you and adds
Movement Speed.
Wind Beneath Blade
Rework Turns Lethality, flat
Magic Pen, and percent pen into bonus
Movement Speed.
Map and System Changes
Removed the blast cone in the center left of the map
Bombs are now untargetable while rolling
If you are in a last player standing situation (1v3), you revive allies slightly quicker.
Reduced the time it takes before the game checks if all players have voted from: 7s ⇒ 5s
Guests of Honor
NEW Swindler's Orb: Grants 40% shield reaving on all damage done
Wolf: Bonus HP 10% ⇒ 15%
Health is Set to 50 ⇒ 75
Hunter round win gold increased from 250 to 500
Removed from round 2
Removed from round 8
Arena Bugfixes
Fixed a bug that was preventing certain on-hit items from hurting the Bulwark Blossom
Fixed a bug where Jeweled Gauntlet was not converting Ability Power from ADAPt into Crit Chance
Fixed a bug where Jeweled Gauntlet was not converting Ability Power from Adaptive Force into Crit Chance
Fixed a bug where abilities with dashes were still retaining the bonus Ability Haste after Dashing is removed
Fixed a bug where Trickster Demon was not being triggered on Jhin's Lotus Trap (E)
Fixed a bug where Bel'Veth attack speed cap was being erroneously set when equipped with augments that are supposed to uncap attack speed
Fixed a bug where Jinx's attack speed was being erroneously set when equipped with augments that are supposed to uncap attack speed when she triggers her Get Excited! Passive
Fixed a bug where players could still purchase Sunfire Aegis and Hollow Radiance after completing Quest: Icathia's Fall
Contract Killer Now correctly displays its capstone effect (mark an additional target) and gold increased when leveling this up.
• Fixed a bug where the Helping Hand buff from certain starting items wasn't removed when sold or undone.
• Fixed a bug where dying before smite upgraded at 45 seconds would keep Smite at one charge.
• Fixed a bug where Rift Herald would deal magic damage to turrets instead of true damage if the champion driving it had more AP than
AD.
• Fixed a bug where abilities that don't CC but swapped to CC spells (Elise E, Leblanc R, etc.) gained Ability Haste from Imperial Mandate's Control passive.
• Fixed a bug where Practice Tool keybinds would fail to save when using WASD Inputs in the Options Menu.
• Fixed a bug where Elise's human form death animation was played when she died in Spider form.
• Fixed several cases where Neeko would not play the proper homeguard run animation when disguised AS Wukong with various skins.
The following skins will be released in this patch:
Prestige Sinful Shores LeBlanc
Sinful Shores Brand
Sinful Shores Hwei
The following chromas will be released this patch:
Sinful Shores LeBlanc
Storm Dragon Lee Sin
Heavenscale Kai'Sa
Heavenscale Ezreal