Patch Highlights
Prestige Magma Chamber Jax and Prestige Magma Chamber Veigar will be available July 29, 2026.
Prestige Magma Chamber Jax and Prestige Magma Chamber Veigar will be available July 29, 2026.
Our newest (oldest) game mode is coming to a server near you! Relive the glory days with League Classic. Marvel at what passed for modern graphical fidelity in the 2010s, outplay your opponents with point and click stuns and using old new items like Heart of Gold...! Classic features 60 champions using classic versions of their gameplay across League’s early history and is an experience that emphasizes strategy over mechanics and stronger consequences, both positive and negative, for your actions. If you want to learn more about League Classic, check out our dev blog here. We’ll see you on the Rift, but be careful, the monsters fight back (use your health potions please)!
Ranked Season 3 will start at 12pm on July 29 local server time. Victorious Ranked Mission (15 Ranked Games won) will be refreshed with season start, and end of S2 rewards will be distributed shortly after S3 start. Shard transfer service will be temporarily off until S2 rewards are granted.
Aegis of Valor has helped make autofill games feel worth playing out, but its loss protection and Mastery requirement created a secondary objective: play for the grade, not necessarily for the win. That’s the opposite of what a Ranked incentive should ask of you. We want every Ranked teammate to share the same goal, which is trying their very best to win the game.
• We’re refocusing Aegis entirely around victory: it will no longer reduce LP losses in the case of defeat, and wins will award double LP without requiring a minimum mastery score.
When we brought duo queue back to Apex, our goal was to let more high-ranked players play together without compromising the quality of the ladder. The results were mixed. In Master, duos were generally manageable, but we still saw enough impact on match quality to warrant tighter limits. In GM and Challenger, smaller player pools and extremes of skill give duos an outsized impact on game outcomes, one we can’t consistently offset without creating excessive skill gaps or less competitive lobbies. As our matchmaking systems improve, we’ll keep looking for ways to bring duo queue back to GM and Challenger, but only once we can do so without compromising the fairness and competitive integrity they’re meant to represent.
• Master players will now be able to duo, but only with players close to them in rank.
• GM, Challenger, and players with GM or Challenger MMR will not be allowed to duo.
• For more details on the exact restrictions, see here.
Alistar
Buff
p Base Stats
Move Speed: 330 335
Bel'Veth
Adjustment
p Base Stats
Attack Speed: 0.85 0.67
Attack Speed Ratio: 0.85 0.67
Attack Damage: 60 55
Basic Attack Damage Modifier: 75% 100%
Attack Cast Time: 0.25 0.22
Total Attack Animation: Adjusted to feel better at lower Attack Speeds
Armor: 32 28
Armor Growth: 4.7 5
Health: 610 580
Health Growth: 105 110
Model Size: 100% 95%
p Passive - Death in Lavender
Attack Speed After Spell Cast: 20% minimum / 40% maximum for 2 attacks 20% for 3 seconds
Attack Speed per Stack: 0.28% minimum / 1.1% maximum 0.1% minimum / 2% maximum
q Q - Void Surge
Speed: 800 / 850 / 900 / 950 / 1000 850
Time Between Casts: 1 4 / 3.25 / 2.5 / 1.75 / 1
Monster Damage Modifier: 55 / 65 / 75 / 85 / 95 70
Minion Damage Modifier: 60 / 70 / 80 / 90 / 100% Removed
Damage: 0 / 5 / 10 / 15 / 20 (+100% Attack Damage) 12 / 14 / 16 / 18 / 20 (+105%
Attack Damage)
Attack Speed to
Ability Haste Conversion: 0.25 0.2
w W - Above and Below
Damage: 70 / 110 / 150 / 190 / 230 (+100% Bonus Attack Damage) (+125%
Ability Power) 80 / 140 / 200 / 260 / 320 (+150%
Ability Power)
Slow Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds at 50%
Slow 2 seconds at 30%
Slow
Knockup Duration: 0.75 seconds 0.6 / 0.7 / 0.8 / 0.9 / 1 second
e E - Royal Maelstrom
Damage per Strike: 6 / 7 / 8 / 9 / 10 (+8% Attack Damage) (+8%
On-hit effects), increased up to 300% based on missing
Health 10 / 12 / 14 / 16 / 18 (+12%
Attack Damage) (+12%
On-hit effects), increased up to 100% based on missing
Health
Number of Strikes: 6 + 1 per 33% bonus Attack Speed 6 + 1 per 40% bonus
Attack Speed
Damage Reduction: 35 / 40 / 45 / 50 / 55% 20 / 30 / 40 / 50 / 60%
Lifesteal: 20% 20 / 25 / 30 / 35 / 40%
Lifesteal Scaling: 100% Removed
Cooldown: 20 / 19 / 18 / 17 / 16 24 / 21 / 18 / 15 / 12
Monster Damage Modifier: 150% 200%
r R - Endless Banquet
Passive On-hit Application: Every other attack Every attack
Passive True Damage: 6 / 10 / 14 (+12% Bonus Attack Damage) 2 / 4 / 6 (+3% Bonus
Attack Damage)
Target Swapping: Passive removed when swapping targets Passive no longer removed when swapping targets
Maximum Epic Monster Stacks: 10 8
Passive Application Requirement: E and Q required Bel’Veth to have attacked the target first E and Q no longer require Bel’Veth to have attacked the target first
Explosion Damage: 150 / 200 / 250 (+100% Ability Power) (+25% missing
Health) 150 / 200 / 250 (+150%
Ability Power) (+20% missing
Health)
Heal per Bonus
Health: 100 / 150 / 200 (+120% Bonus
Attack Damage) (+90%
Ability Power) 100 / 250 / 400 (+150% Bonus
Attack Damage) (+150%
Ability Power)
Basic Attack Range Bonus: 75 25 / 75 / 125
Total Attack Speed: 10 / 15 / 20% 5 / 15 / 25%
Size: 10% 10 / 15 / 20%
Unempowered Buff Duration: 60 45 / 90 / infinite at 0 / 40 / 80 stacks
Empowered Buff Duration: 180 45 / 90 / infinite at 0 / 40 / 80 stacks
Post-Cast Lockout: 0.5 seconds 0.25 seconds
Out of Combat Move Speed: Removed
Kai'Sa
Buff
p Passive - Second Skin
Caustic Wounds: 4 - 24 (Champion Level) (+12% Ability Power), +1 - 6 (Champion Level) (+3%
Ability Power) per prior stack 4 - 30 (Champion Level) (+12%
Ability Power), +1 - 8 (Champion Level) (+3%
Ability Power) per prior stack
Locke
Nerf
p Base Stats
Health: 655 620
q Q - Ritual Nails
Base Damage - Nail: 50 / 58 / 66 / 74 / 82 (+20% Ability Power) 40 / 48 / 56 / 64 / 72 (+20%
Ability Power)
Three Nails Damage: 150 / 174 / 198 / 222 / 246 (+60% Ability Power) 120 / 144 / 168 / 192 / 216 (+60%
Ability Power)
w W - Soul Ignition
Move Speed: 40 / 45 / 50 / 55 / 60% (+2% per 100
Ability Power) 40% (+2% per 100
Ability Power)
Grey Health Base Value: 40 / 70 / 100 / 130 / 160 (+120%
Ability Power) 40 / 60 / 80 / 100 / 120 (+100%
Ability Power)
Maokai
Buff
q Q - Bramble Smash
Monster Damage Modifier: 140 / 150 / 160 / 170 / 180 150 / 160 / 170 / 180 / 190
Ability Power Ratio: 40% 50%
Mordekaiser
Buff
e E - Death's Grasp
Cooldown: 18 / 16 / 14 / 12 / 10 16 / 14 / 12 / 10 / 8
r R - Realm of Death
Stolen Stats: 13% 10%
Bugfix Fixed a bug where ulting a target with Health above their post-reduction max
HP would lead to increased damage (up to double).
Naafiri
Nerf
r R - Hounds' Pursuit
Damage: 150 / 225 / 300 (+120% Attack Damage) 125 / 200 / 275 (+100% Bonus
Attack Damage)
Damage per Packmate: 15 / 22.5 / 30 (+12% Attack Damage) 12.5 / 20 / 27.5 (+10% Bonus
Attack Damage)
Riven
Nerf
r R - Blade of the Exile
Bonus Attack Damage Ratio: 25% 20%
r R - Blade of the Exile
Bonus Attack Damage Ratio: 60% minimum / 180% maximum 55% minimum / 165% maximum
Sylas
Buff
q Q - Chain Lash
First Lash Damage: 40 / 65 / 90 / 115 / 140 (+45% Ability Power) 40 / 60 / 80 / 100 / 120 (+40%
Ability Power)
Volibear
Buff
q Q - Thundering Smash
Cooldown: 14 / 13 / 12 / 11 / 10 12 / 11.5 / 11 / 10.5 / 10
Zac
Buff
p Base Stats
Armor Growth: 4.7 5.2
e E - Elastic Slingshot
Cooldown: 22 / 19 / 16 / 13 / 10 21 / 18 / 15 / 12 / 9
Bastionbreaker
Buff Cost: 3200g 3000g
Shaped Charge Damage: (30 + 150% Lethality) true damage (50 + 150%
Lethality) true damage
Terminus
Adjustment Unique - Shadow: 30 Magic Damage On-hit 30 (+10% bonus
Attack Damage) (+10%
Ability Power)
Yun Tal Wildarrows
Buff Cost: 850g 750g
Attack Speed: 40% 45%
Jack of All Trades
AdjustmentAdaptive Force at 5 / 10 stat breakpoints: 10 / 25 8 / 20
Hello Mayhemers!
In this patch, we're making a systematic update to champion balance modifiers. For a long time, champion damage modifiers only affected spells and attack damage by champions. This led to some extreme cases where champions could overperform because their item and Augment damage wasn't affected.
With this update, damage dealt modifiers now apply to spell, attack, item, and Augment damage. Our goal is for these modifiers to better reflect a champion's overall performance while allowing underperforming champions to benefit more consistently from the rest of the game's systems. As a result, we're able to remove many existing champion specific modifiers.
Over time, we hope to continue reducing the number of individual champion mods and make future balance changes more targeted and easier to maintain. For Augments, we're continuing to buff underperforming options to make their payoffs more satisfying in combat. On the other hand, Critical Missile has proven to be a bit too reliable on critical strike ADCs, so we're tuning it down to make it less frustrating to play against. Thanks for playing, and we'll see you on the Bridge!
Champions
Ahri
BuffHealing: 90% 100%
Akshan
NerfDamage Dealt: 105% 100%
Damage Taken: 5% 0%
Alistar
BuffHealing: 80% 100%
Damage Modifier: 95% 100%
Ambessa
BuffDamage Taken: -5% 0%
Annie
BuffShielding: 90% 100%
Damage Taken: -5% 0%
Ashe
NerfDamage Dealt: 105% 100%
Corki
NerfDamage Taken: 10% 5%
Ekko
NerfDamage Dealt: 110% 105%
Hwei
BuffDamage Dealt to Minions: 60% 100%
Jhin
BuffDamage Taken: -5% 0%
Kai'Sa
NerfDamage Taken: 10% 0%
Kindred
NerfDamage Dealt: 110% 100%
Kog'Maw
BuffDamage Dealt: 88% 90%
Lucian
NerfDamage Dealt: 105% 100%
Malzahar
BuffDamage Dealt to Minions: 60% 100%
Miss Fortune
BuffDamage Taken: -5% 0%
Mordekaiser
BuffDamage Taken: -2% 0%
Morgana
BuffDamage Taken: -10% 0%
Nasus
BuffDamage Taken: -5% 0%
Qiyana
NerfDamage Dealt: 115% 110%
Ryze
NerfDamage Dealt: 105% 100%
Damage Taken: 5% 0%
Senna
BuffDamage Dealt: 97% 100%
Singed
BuffDamage Taken: -8% 0%
Smolder
Buff Ability Haste: -10 0
Soraka
NerfHealing: 105% 100%
Teemo
Buff Ability Haste: -10 0
Damage Dealt to Minions: 60% 100%
Trundle
BuffDamage Taken: -5% 0%
Xin Zhao
BuffDamage Dealt: 95% 100%
Zilean
NerfDamage Dealt: 105% 100%
Damage Taken: 5% 0%
Ziggs
BuffDamage Dealt: 87% 90%
Damage Dealt to Minions: 60% 100%
Augments
Warding Weapon
BuffResists per Stack: 5 / 6.25 / 7.5 / 8.75 / 10 7 / 8.25 / 9.5 / 10.75 / 12
Squishy Slappy Grab
Buff Cooldown: 45 35
Titan's Resolve
BuffAdaptive Force: 25 / 31.25 / 37.5 / 43.75 / 50 25 / 37.5 / 50 / 62.5 / 75
Armor and
Magic Resistance per 10 Stacks: 4 / 5 / 6 / 7 / 8 5 / 6.25 / 7.5 / 8.75 / 10
Hellbent
Buff Cooldown: 120 90
Earthwake
BuffBase Damage: 70 / 105 / 140 / 175 / 210 90 / 130 / 170 / 210 / 250
Endless Decimation
Buff Missing Health Healing: 15% 18%
Chain Reaction
AdjustmentNEW Ultimate Ability Damage Increase: Damage increased to 250% for ultimate abilities
Critical Missile
NerfDamage per Missile: 20 / 40 / 60 / 80 / 100 15 / 32.5 / 50 / 67.5 / 85
Drop Bear
AdjustmentStun Duration: 1.5s 0.5s
Tibbers Bonus Health: 0 / 1125 / 2250 / 3375 / 4500 1000 / 2375 / 3750 / 5125 / 6500
Pat on the Back
AdjustmentNEW Stacking Availability: Can now be taken by multiple players on the same team
Mercy's Strike
AdjustmentNEW Turret Interaction: Mercy's Strike's buff will be consumed on attacking turrets.
NEW Turret Damage: Turrets take 2.5% maximum Health damage.
Bugfixes
• Fixed a bug where Vel'Koz's (Q) first hit failed to trigger Skilled Sniper.
• Fixed a bug where Anivia's (Q) failed to trigger Skilled Sniper when passing through units.
• Fixed a bug where Locke's (Q) received a refund in between ammo for Skilled Sniper.
• Fixed a bug where you cannot attack during Rite of Ascension possession time.
• Fixed an issue where Morgana's (R) Echo cast always sends the clone towards the bottom of the screen.
• Fixed a bug where Apex Inventor did not reduce Wooglet's Witchcap's Cooldown.
• Fixed a bug where Twitch's (R) bolts disappear upon recasting Spray and Pray (R) before the ability ends.
• Fixed a bug where Ekko's (Q) failed to split with Spell Split on missile end.
• Fixed a bug where Combusting Interest failed to generate Gold if you have burn items or Augments.
• Fixed a bug where Diadem of Songs does not appear in the shop and builds into section.
• Fixed a bug where Milio's (W) did not grant Support Main quest progress in Mayhem when healing themself or allies.
• Fixed a bug where Locke's (E) second dash did not grant Pursuit of Power or Pursuit of Haste quest progress in Mayhem.
• Fixed a bug where Master Yi's (Q) and Viego's (R) could retain Dashing's Ability Haste in Mayhem after taking Pandora's Box.
• Fixed a bug where Overloaded could be offered to Katarina's (E) and Shaco's (E).
• Fixed a bug where Little Extra Help removed Scoped, Scopier and Scopiest Weapon's VFX after the effect ends.
• Fixed a bug where Nidalee's human-form Javelin Toss (Q) did not trigger Missile Split in Mayhem if the augment was selected while in cougar form.
• Fixed a bug where Pursuit of Haste and Pursuit of Power is offered to Akshan's (E).
• Fixed a bug where Mercy Strike could be offered to non-support champions in Mayhem like Vladimir.
• Fixed a bug where Warding Weapon could still be offered to Akshan's (E) in Mayhem.
• Fixed a bug where Pursuit of Power is offered to Akshan's (E), Draven's (Q), Illaoi's (E), and Malphite's (W).
• Fixed a bug where Trusty Weapon could still be offered to Akshan's (E) in Mayhem.
We’re listening to all your feedback and reducing the level cap on certain augments that felt a bit overbearing at 3 levels. Along with a number of champion balance adjustments, we’re also increasing the amount of Adaptive Force gained from crit chance over 100%.
Champions
Passive Move Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 40 / 51.25 / 62.5 / 73.75 / 85%
W - Twilight Shroud
Cooldown: 15 ⇒ 15 / 13.75 / 12.5 / 11.25 / 10
Energy Restore: 150 ⇒ 200
W - Caretaker's Shrine
Charge Time: 5 seconds ⇒ 2.5 seconds
Move Speed Ability Power Ratio: 0.06% ⇒ 0.08%
W - Skittering Frenzy
Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 17 / 16 / 15 / 14 / 13
Passive - Second Skin
Arena On-Hit Damage Modifier: 50% ⇒ 100%
Detonation Damage: 10% missing Health ⇒ 15% missing Health
Ability Power Ratio: 30% ⇒ 12%
Ability Power Ratio per Stack: 5% ⇒ 3%
Q - Icathian Rain
Ability Power Ratio: 15% ⇒ 20%
Passive - Silver Stake
Minimum Base Damage: 5 minimum / 40 maximum ⇒ 7.5 minimum / 60 maximum
Maximum Base Damage: 10 minimum / 80 maximum ⇒ 15 minimum / 120 maximum
W - Soul Ignition
Base Health Restored: 40 / 70 / 100 / 130 / 160 ⇒ 80 / 140 / 200 / 260 / 320
Maximum Health Restored: 150 / 225 / 300 / 375 / 450 (+60% Ability Power) ⇒ 225 / 337.5 / 450 / 562.5 / 675 (+60% Ability Power)
R - Purgatory
Cooldown Refund: 20% ⇒ 50%
Passive - Umbra Blades
Base Healing: 13 minimum / 32 maximum ⇒ 15 minimum / 50 maximum
Attack Damage Ratio: 120% ⇒ 130%
Critical Strike Attack Damage Ratio: 110% ⇒ 120%
R - Paranoia
Cooldown: 140 / 115 / 90 ⇒ 100 / 70 / 40
Taunt Gold Exchange: Lose 1 gold on taunt ⇒ Removed
Q - High Note
Ability Power Ratio: 65% ⇒ 40%
E - Thick Skin
Damage to Grey Health: 15% minimum / 47% maximum ⇒ 23% minimum / 47% maximum
Passive - Damnation
Souls Gained on Pickup: 1 ⇒ 3
W - Dark Passage
Cooldown: 21 / 20 / 19 / 18 / 17 ⇒ 15 / 14 / 13 / 12 / 11
E - Flay
Damage Ramp-Up Time Between Attacks: 10 seconds ⇒ 5 seconds
R - The Box
Cooldown: 120 / 100 / 80 ⇒ 90 / 60 / 30
Base Damage: 250 / 400 / 550 ⇒ 350 / 500 / 650
R - Destiny
Cooldown: 170 / 140 / 110 ⇒ 40 / 30 / 20
Duration: 3 / 4 / 5 seconds ⇒ 3 / 4 / 5 seconds
Passive - Eternal Hunger
Last Stand Healing Amplification: 250% ⇒ 300%
W - Blood Hunt
Cooldown: 80 / 70 / 60 / 50 / 40 ⇒ 40 / 35 / 30 / 25 / 20
E - Primal Howl
Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%
W - Unstable Matter
Arena Cooldown: 6 ⇒ 5
Items
Attack Speed Increase Ability Power Ratio: 66% ⇒ 70%
Augments
Maximum Level: 3 ⇒ 2
Base Damage: 100 minimum / 200 maximum ⇒ 100 minimum / 300 maximum
Cooldown: 18 ⇒ 12
Maximum Level: 3 ⇒ 2
Starting Bees: 1 / 2 / 3 ⇒ 2 / 4 / 6
Attack Damage Ratio: 20% bonus Attack Damage ⇒ 25% total Attack Damage
Maximum Level: 3 ⇒ 2
Laser Length: 600 / 800 / 1000 ⇒ 600 / 1000
NEW Level 2 Boomerang Count: Level 2 now fires a second boomerang
Omnivamp: 15% / 25% ⇒ 20% / 35%
Move Speed: 50% / 75% ⇒ 50% / 100%
Maximum Level: 3 ⇒ 2
Level 1 Ability Power Ratio: 20% ⇒ 30%
Level 1 Bonus Attack Damage Ratio: 145% ⇒ 165%
Level 2 Ability Power Ratio: 20% ⇒ 30%
Level 2 Bonus Attack Damage Ratio: 165% ⇒ 185%
Maximum Level: 3 ⇒ 2
Maximum Level: 3 ⇒ 2
Missile Trigger Condition: Triggered off its own missile ⇒ No longer triggers off its own missile
REMOVED Status: Removed
Systems
Ratio: 0.68:1 ⇒ 1:1
• Fixed a bug which prevented Neeko to disguise AS Voidborn Rift Scuttler.
• Fixed a bug where Pix was always visible AS one from Base skin if Neeko disguised
AS Lulu.
• Fixed a bug that prevented Neeko from being able to disguise herself AS Nidalee's Cougar form and Elise's Spider form.
• Fixed a bug that prevented Neeko to disguise herself AS DJ Sona's Concussive and Ethereal Forms.
• Fixed a bug where if Neeko was disguised AS DJ Sona's Kinetic form the hair was missing.
• Fixed a bug that caused horns to be visible inside the head when Neeko was disguised by Smolder.
• Fixed a bug where Diana’s E may fail to dash over terrain.
• Fixed a bug where Cassiopeia’s R VFX didn't match the ability’s hitbox.
• Fixed a bug where Mid lane Tier 3 role quest boots could not be refunded with the undo button.
• Fixed a bug where Nilah’s attacks immediately after Q or E may not trigger Hail of Blades.
• Fixed a bug where Deathfire Touch’s burn duration could be overwritten when landing a spell with a shorter duration.
• Fixed a bug where the Death Recap window may not appear when a player dies.
• Fixed a bug where Locke’s R artifact could not be retrieved on an enemy that was invulnerable when hit by Locke’s R.
• Fixed a bug where Zeke’s convergence active effect would not damage monsters.
• Fixed a bug where Locke’s R was not recolored when the artifact was reflected by Mel W.
The following skins will be released in this patch:
Prestige Magma Chamber Jax
Prestige Magma Chamber Veigar
Divine God-King Darius and Fallen God-King Garen are returning to The Sanctum until Patch 26.19.
The following chromas will be released this patch:
Prestige Magma Chamber Jax
Prestige Magma Chamber Veigar