Patch Highlights

Prestige Magma Chamber Jax and Prestige Magma Chamber Veigar will be available July 29, 2026.

League of Legends Classic

Our newest (oldest) game mode is coming to a server near you! Relive the glory days with League Classic. Marvel at what passed for modern graphical fidelity in the 2010s, outplay your opponents with point and click stuns and using old new items like Heart of Gold...! Classic features 60 champions using classic versions of their gameplay across League’s early history and is an experience that emphasizes strategy over mechanics and stronger consequences, both positive and negative, for your actions. If you want to learn more about League Classic, check out our dev blog here. We’ll see you on the Rift, but be careful, the monsters fight back (use your health potions please)!

Ranked Season 3 Start

Ranked Season 3 will start at 12pm on July 29 local server time. Victorious Ranked Mission (15 Ranked Games won) will be refreshed with season start, and end of S2 rewards will be distributed shortly after S3 start. Shard transfer service will be temporarily off until S2 rewards are granted.

Aegis of Valor

Aegis of Valor has helped make autofill games feel worth playing out, but its loss protection and Mastery requirement created a secondary objective: play for the grade, not necessarily for the win. That’s the opposite of what a Ranked incentive should ask of you. We want every Ranked teammate to share the same goal, which is trying their very best to win the game.

We’re refocusing Aegis entirely around victory: it will no longer reduce LP losses in the case of defeat, and wins will award double LP without requiring a minimum mastery score.

Apex Duo Restrictions

When we brought duo queue back to Apex, our goal was to let more high-ranked players play together without compromising the quality of the ladder. The results were mixed. In Master, duos were generally manageable, but we still saw enough impact on match quality to warrant tighter limits. In GM and Challenger, smaller player pools and extremes of skill give duos an outsized impact on game outcomes, one we can’t consistently offset without creating excessive skill gaps or less competitive lobbies. As our matchmaking systems improve, we’ll keep looking for ways to bring duo queue back to GM and Challenger, but only once we can do so without compromising the fairness and competitive integrity they’re meant to represent.

Master players will now be able to duo, but only with players close to them in rank.

GM, Challenger, and players with GM or Challenger MMR will not be allowed to duo.

For more details on the exact restrictions, see here.

Champions

Alistar

Buff
p ability icon p

Base Stats

Move Speed: 330 335

Bel'Veth

Adjustment
Winrate 49.7%
Playrate 0.7%
Games 358
p ability icon p

Base Stats

Attack Speed: 0.85 0.67

Attack Speed Ratio: 0.85 0.67

Attack Damage: 60 55

Basic Attack Damage Modifier: 75% 100%

Attack Cast Time: 0.25 0.22

Total Attack Animation: Adjusted to feel better at lower Attack Speeds

Armor: 32 28

Armor Growth: 4.7 5

Health: 610 580

Health Growth: 105 110

Model Size: 100% 95%

p ability icon p

Passive - Death in Lavender

Attack Speed After Spell Cast: 20% minimum / 40% maximum for 2 attacks 20% for 3 seconds

Attack Speed per Stack: 0.28% minimum / 1.1% maximum 0.1% minimum / 2% maximum

q ability icon q

Q - Void Surge

Speed: 800 / 850 / 900 / 950 / 1000 850

Time Between Casts: 1 4 / 3.25 / 2.5 / 1.75 / 1

Monster Damage Modifier: 55 / 65 / 75 / 85 / 95 70

Minion Damage Modifier: 60 / 70 / 80 / 90 / 100% Removed

Damage: 0 / 5 / 10 / 15 / 20 (+100% Attack Damage) 12 / 14 / 16 / 18 / 20 (+105% Attack Damage)

Attack Speed to Ability Haste Conversion: 0.25 0.2

w ability icon w

W - Above and Below

Damage: 70 / 110 / 150 / 190 / 230 (+100% Bonus Attack Damage) (+125% Ability Power) 80 / 140 / 200 / 260 / 320 (+150% Ability Power)

Slow Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds at 50% Slow 2 seconds at 30% Slow

Knockup Duration: 0.75 seconds 0.6 / 0.7 / 0.8 / 0.9 / 1 second

e ability icon e

E - Royal Maelstrom

Damage per Strike: 6 / 7 / 8 / 9 / 10 (+8% Attack Damage) (+8% On-hit effects), increased up to 300% based on missing Health 10 / 12 / 14 / 16 / 18 (+12% Attack Damage) (+12% On-hit effects), increased up to 100% based on missing Health

Number of Strikes: 6 + 1 per 33% bonus Attack Speed 6 + 1 per 40% bonus Attack Speed

Damage Reduction: 35 / 40 / 45 / 50 / 55% 20 / 30 / 40 / 50 / 60%

Lifesteal: 20% 20 / 25 / 30 / 35 / 40%

Lifesteal Scaling: 100% Removed

Cooldown: 20 / 19 / 18 / 17 / 16 24 / 21 / 18 / 15 / 12

Monster Damage Modifier: 150% 200%

r ability icon r

R - Endless Banquet

Passive On-hit Application: Every other attack Every attack

Passive True Damage: 6 / 10 / 14 (+12% Bonus Attack Damage) 2 / 4 / 6 (+3% Bonus Attack Damage)

Target Swapping: Passive removed when swapping targets Passive no longer removed when swapping targets

Maximum Epic Monster Stacks: 10 8

Passive Application Requirement: E and Q required Bel’Veth to have attacked the target first E and Q no longer require Bel’Veth to have attacked the target first

Explosion Damage: 150 / 200 / 250 (+100% Ability Power) (+25% missing Health) 150 / 200 / 250 (+150% Ability Power) (+20% missing Health)

Heal per Bonus Health: 100 / 150 / 200 (+120% Bonus Attack Damage) (+90% Ability Power) 100 / 250 / 400 (+150% Bonus Attack Damage) (+150% Ability Power)

Basic Attack Range Bonus: 75 25 / 75 / 125

Total Attack Speed: 10 / 15 / 20% 5 / 15 / 25%

Size: 10% 10 / 15 / 20%

Unempowered Buff Duration: 60 45 / 90 / infinite at 0 / 40 / 80 stacks

Empowered Buff Duration: 180 45 / 90 / infinite at 0 / 40 / 80 stacks

Post-Cast Lockout: 0.5 seconds 0.25 seconds

Out of Combat Move Speed: Removed

Kai'Sa

Buff
Winrate 49.8%
Playrate 1.7%
Games 852
p ability icon p

Passive - Second Skin

Caustic Wounds: 4 - 24 (Champion Level) (+12% Ability Power), +1 - 6 (Champion Level) (+3% Ability Power) per prior stack 4 - 30 (Champion Level) (+12% Ability Power), +1 - 8 (Champion Level) (+3% Ability Power) per prior stack

Locke

Nerf
Winrate 46.5%
Playrate 1.1%
Games 559
p ability icon p

Base Stats

Health: 655 620

q ability icon q

Q - Ritual Nails

Base Damage - Nail: 50 / 58 / 66 / 74 / 82 (+20% Ability Power) 40 / 48 / 56 / 64 / 72 (+20% Ability Power)

Three Nails Damage: 150 / 174 / 198 / 222 / 246 (+60% Ability Power) 120 / 144 / 168 / 192 / 216 (+60% Ability Power)

w ability icon w

W - Soul Ignition

Move Speed: 40 / 45 / 50 / 55 / 60% (+2% per 100 Ability Power) 40% (+2% per 100 Ability Power)

Grey Health Base Value: 40 / 70 / 100 / 130 / 160 (+120% Ability Power) 40 / 60 / 80 / 100 / 120 (+100% Ability Power)

Maokai

Buff
Winrate 47.2%
Playrate 0.2%
Games 108
q ability icon q

Q - Bramble Smash

Monster Damage Modifier: 140 / 150 / 160 / 170 / 180 150 / 160 / 170 / 180 / 190

Ability Power Ratio: 40% 50%

Mordekaiser

Buff
Winrate 44.5%
Playrate 0.5%
Games 220
e ability icon e

E - Death's Grasp

Cooldown: 18 / 16 / 14 / 12 / 10 16 / 14 / 12 / 10 / 8

r ability icon r

R - Realm of Death

Stolen Stats: 13% 10%

Bugfix Fixed a bug where ulting a target with Health above their post-reduction max HP would lead to increased damage (up to double).

Naafiri

Nerf
Winrate 47.9%
Playrate 0.5%
Games 261
r ability icon r

R - Hounds' Pursuit

Damage: 150 / 225 / 300 (+120% Attack Damage) 125 / 200 / 275 (+100% Bonus Attack Damage)

Damage per Packmate: 15 / 22.5 / 30 (+12% Attack Damage) 12.5 / 20 / 27.5 (+10% Bonus Attack Damage)

Riven

Nerf
Winrate 53.5%
Playrate 0.6%
Games 284
r ability icon r

R - Blade of the Exile

Bonus Attack Damage Ratio: 25% 20%

r ability icon r

R - Blade of the Exile

Bonus Attack Damage Ratio: 60% minimum / 180% maximum 55% minimum / 165% maximum

Sylas

Buff
Winrate 47.5%
Playrate 1.6%
Games 768
q ability icon q

Q - Chain Lash

First Lash Damage: 40 / 65 / 90 / 115 / 140 (+45% Ability Power) 40 / 60 / 80 / 100 / 120 (+40% Ability Power)

Volibear

Buff
Winrate 47.0%
Playrate 0.2%
Games 117
q ability icon q

Q - Thundering Smash

Cooldown: 14 / 13 / 12 / 11 / 10 12 / 11.5 / 11 / 10.5 / 10

Zac

Buff
Winrate 51.7%
Playrate 0.3%
Games 151
p ability icon p

Base Stats

Armor Growth: 4.7 5.2

e ability icon e

E - Elastic Slingshot

Cooldown: 22 / 19 / 16 / 13 / 10 21 / 18 / 15 / 12 / 9

Items

Bastionbreaker

Buff

Cost: 3200g 3000g

Shaped Charge Damage: (30 + 150% Lethality) true damage (50 + 150% Lethality) true damage

Terminus

Adjustment

Unique - Shadow: 30 Magic Damage On-hit 30 (+10% bonus Attack Damage) (+10% Ability Power)

Yun Tal Wildarrows

Buff

Cost: 850g 750g

Attack Speed: 40% 45%

Runes

Jack of All Trades

Adjustment

Adaptive Force at 5 / 10 stat breakpoints: 10 / 25 8 / 20

ARAM: Mayhem

Hello Mayhemers!

In this patch, we're making a systematic update to champion balance modifiers. For a long time, champion damage modifiers only affected spells and attack damage by champions. This led to some extreme cases where champions could overperform because their item and Augment damage wasn't affected.

With this update, damage dealt modifiers now apply to spell, attack, item, and Augment damage. Our goal is for these modifiers to better reflect a champion's overall performance while allowing underperforming champions to benefit more consistently from the rest of the game's systems. As a result, we're able to remove many existing champion specific modifiers.

Over time, we hope to continue reducing the number of individual champion mods and make future balance changes more targeted and easier to maintain. For Augments, we're continuing to buff underperforming options to make their payoffs more satisfying in combat. On the other hand, Critical Missile has proven to be a bit too reliable on critical strike ADCs, so we're tuning it down to make it less frustrating to play against. Thanks for playing, and we'll see you on the Bridge!

Champions

Ahri

Buff

Healing: 90% 100%

Akshan

Nerf

Damage Dealt: 105% 100%

Damage Taken: 5% 0%

Alistar

Buff

Healing: 80% 100%

Damage Modifier: 95% 100%

Ambessa

Buff

Damage Taken: -5% 0%

Annie

Buff

Shielding: 90% 100%

Damage Taken: -5% 0%

Ashe

Nerf

Damage Dealt: 105% 100%

Corki

Nerf

Damage Taken: 10% 5%

Ekko

Nerf

Damage Dealt: 110% 105%

Hwei

Buff

Damage Dealt to Minions: 60% 100%

Jhin

Buff

Damage Taken: -5% 0%

Kai'Sa

Nerf

Damage Taken: 10% 0%

Kindred

Nerf

Damage Dealt: 110% 100%

Kog'Maw

Buff

Damage Dealt: 88% 90%

Lucian

Nerf

Damage Dealt: 105% 100%

Malzahar

Buff

Damage Dealt to Minions: 60% 100%

Miss Fortune

Buff

Damage Taken: -5% 0%

Mordekaiser

Buff

Damage Taken: -2% 0%

Morgana

Buff

Damage Taken: -10% 0%

Nasus

Buff

Damage Taken: -5% 0%

Qiyana

Nerf

Damage Dealt: 115% 110%

Ryze

Nerf

Damage Dealt: 105% 100%

Damage Taken: 5% 0%

Senna

Buff

Damage Dealt: 97% 100%

Singed

Buff

Damage Taken: -8% 0%

Smolder

Buff

Ability Haste: -10 0

Soraka

Nerf

Healing: 105% 100%

Teemo

Buff

Ability Haste: -10 0

Damage Dealt to Minions: 60% 100%

Trundle

Buff

Damage Taken: -5% 0%

Xin Zhao

Buff

Damage Dealt: 95% 100%

Zilean

Nerf

Damage Dealt: 105% 100%

Damage Taken: 5% 0%

Ziggs

Buff

Damage Dealt: 87% 90%

Damage Dealt to Minions: 60% 100%

Augments

Warding Weapon

Warding Weapon

Buff

Resists per Stack: 5 / 6.25 / 7.5 / 8.75 / 10 7 / 8.25 / 9.5 / 10.75 / 12

Squishy Slappy Grab

Squishy Slappy Grab

Buff

Cooldown: 45 35

Titan's Resolve

Titan's Resolve

Buff

Adaptive Force: 25 / 31.25 / 37.5 / 43.75 / 50 25 / 37.5 / 50 / 62.5 / 75

Armor and Magic Resistance per 10 Stacks: 4 / 5 / 6 / 7 / 8 5 / 6.25 / 7.5 / 8.75 / 10

Hellbent

Hellbent

Buff

Cooldown: 120 90

Earthwake

Earthwake

Buff

Base Damage: 70 / 105 / 140 / 175 / 210 90 / 130 / 170 / 210 / 250

Endless Decimation

Endless Decimation

Buff

Missing Health Healing: 15% 18%

Chain Reaction

Chain Reaction

Adjustment

NEW Ultimate Ability Damage Increase: Damage increased to 250% for ultimate abilities

Critical Missile

Nerf

Damage per Missile: 20 / 40 / 60 / 80 / 100 15 / 32.5 / 50 / 67.5 / 85

Drop Bear

Drop Bear

Adjustment

Stun Duration: 1.5s 0.5s

Tibbers Bonus Health: 0 / 1125 / 2250 / 3375 / 4500 1000 / 2375 / 3750 / 5125 / 6500

Pat on the Back

Pat on the Back

Adjustment

NEW Stacking Availability: Can now be taken by multiple players on the same team

Mercy's Strike

Mercy's Strike

Adjustment

NEW Turret Interaction: Mercy's Strike's buff will be consumed on attacking turrets.

NEW Turret Damage: Turrets take 2.5% maximum Health damage.

Bugfixes

Fixed a bug where Vel'Koz's (Q) first hit failed to trigger Skilled Sniper.

Fixed a bug where Anivia's (Q) failed to trigger Skilled Sniper when passing through units.

Fixed a bug where Locke's (Q) received a refund in between ammo for Skilled Sniper.

Fixed a bug where you cannot attack during Rite of Ascension possession time.

Fixed an issue where Morgana's (R) Echo cast always sends the clone towards the bottom of the screen.

Fixed a bug where Apex Inventor did not reduce Wooglet's Witchcap's Cooldown.

Fixed a bug where Twitch's (R) bolts disappear upon recasting Spray and Pray (R) before the ability ends.

Fixed a bug where Ekko's (Q) failed to split with Spell Split on missile end.

Fixed a bug where Combusting Interest failed to generate Gold if you have burn items or Augments.

Fixed a bug where Diadem of Songs does not appear in the shop and builds into section.

Fixed a bug where Milio's (W) did not grant Support Main quest progress in Mayhem when healing themself or allies.

Fixed a bug where Locke's (E) second dash did not grant Pursuit of Power or Pursuit of Haste quest progress in Mayhem.

Fixed a bug where Master Yi's (Q) and Viego's (R) could retain Dashing's Ability Haste in Mayhem after taking Pandora's Box.

Fixed a bug where Overloaded could be offered to Katarina's (E) and Shaco's (E).

Fixed a bug where Little Extra Help removed Scoped, Scopier and Scopiest Weapon's VFX after the effect ends.

Fixed a bug where Nidalee's human-form Javelin Toss (Q) did not trigger Missile Split in Mayhem if the augment was selected while in cougar form.

Fixed a bug where Pursuit of Haste and Pursuit of Power is offered to Akshan's (E).

Fixed a bug where Mercy Strike could be offered to non-support champions in Mayhem like Vladimir.

Fixed a bug where Warding Weapon could still be offered to Akshan's (E) in Mayhem.

Fixed a bug where Pursuit of Power is offered to Akshan's (E), Draven's (Q), Illaoi's (E), and Malphite's (W).

Fixed a bug where Trusty Weapon could still be offered to Akshan's (E) in Mayhem.

Arena

We’re listening to all your feedback and reducing the level cap on certain augments that felt a bit overbearing at 3 levels. Along with a number of champion balance adjustments, we’re also increasing the amount of Adaptive Force gained from crit chance over 100%.

Champions

Passive Move Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 40 / 51.25 / 62.5 / 73.75 / 85%

W - Twilight Shroud

Cooldown: 15 ⇒ 15 / 13.75 / 12.5 / 11.25 / 10

Energy Restore: 150 ⇒ 200

W - Caretaker's Shrine

Charge Time: 5 seconds ⇒ 2.5 seconds

Move Speed Ability Power Ratio: 0.06% ⇒ 0.08%

W - Skittering Frenzy

Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 17 / 16 / 15 / 14 / 13

Passive - Second Skin

Arena On-Hit Damage Modifier: 50% ⇒ 100%

Detonation Damage: 10% missing Health ⇒ 15% missing Health

Ability Power Ratio: 30% ⇒ 12%

Ability Power Ratio per Stack: 5% ⇒ 3%

Q - Icathian Rain

Ability Power Ratio: 15% ⇒ 20%

Passive - Silver Stake

Minimum Base Damage: 5 minimum / 40 maximum ⇒ 7.5 minimum / 60 maximum

Maximum Base Damage: 10 minimum / 80 maximum ⇒ 15 minimum / 120 maximum

W - Soul Ignition

Base Health Restored: 40 / 70 / 100 / 130 / 160 ⇒ 80 / 140 / 200 / 260 / 320

Maximum Health Restored: 150 / 225 / 300 / 375 / 450 (+60% Ability Power) ⇒ 225 / 337.5 / 450 / 562.5 / 675 (+60% Ability Power)

R - Purgatory

Cooldown Refund: 20% ⇒ 50%

Passive - Umbra Blades

Base Healing: 13 minimum / 32 maximum ⇒ 15 minimum / 50 maximum

Attack Damage Ratio: 120% ⇒ 130%

Critical Strike Attack Damage Ratio: 110% ⇒ 120%

R - Paranoia

Cooldown: 140 / 115 / 90 ⇒ 100 / 70 / 40

Taunt Gold Exchange: Lose 1 gold on taunt ⇒ Removed

Q - High Note

Ability Power Ratio: 65% ⇒ 40%

E - Thick Skin

Damage to Grey Health: 15% minimum / 47% maximum ⇒ 23% minimum / 47% maximum

Passive - Damnation

Souls Gained on Pickup: 1 ⇒ 3

W - Dark Passage

Cooldown: 21 / 20 / 19 / 18 / 17 ⇒ 15 / 14 / 13 / 12 / 11

E - Flay

Damage Ramp-Up Time Between Attacks: 10 seconds ⇒ 5 seconds

R - The Box

Cooldown: 120 / 100 / 80 ⇒ 90 / 60 / 30

Base Damage: 250 / 400 / 550 ⇒ 350 / 500 / 650

R - Destiny

Cooldown: 170 / 140 / 110 ⇒ 40 / 30 / 20

Duration: 3 / 4 / 5 seconds ⇒ 3 / 4 / 5 seconds

Passive - Eternal Hunger

Last Stand Healing Amplification: 250% ⇒ 300%

W - Blood Hunt

Cooldown: 80 / 70 / 60 / 50 / 40 ⇒ 40 / 35 / 30 / 25 / 20

E - Primal Howl

Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%

W - Unstable Matter

Arena Cooldown: 6 ⇒ 5

Items

Attack Speed Increase Ability Power Ratio: 66% ⇒ 70%

Augments

Maximum Level: 3 ⇒ 2

Base Damage: 100 minimum / 200 maximum ⇒ 100 minimum / 300 maximum

Cooldown: 18 ⇒ 12

Maximum Level: 3 ⇒ 2

Starting Bees: 1 / 2 / 3 ⇒ 2 / 4 / 6

Attack Damage Ratio: 20% bonus Attack Damage ⇒ 25% total Attack Damage

Maximum Level: 3 ⇒ 2

Laser Length: 600 / 800 / 1000 ⇒ 600 / 1000

NEW Level 2 Boomerang Count: Level 2 now fires a second boomerang

Omnivamp: 15% / 25% ⇒ 20% / 35%

Move Speed: 50% / 75% ⇒ 50% / 100%

Maximum Level: 3 ⇒ 2

Level 1 Ability Power Ratio: 20% ⇒ 30%

Level 1 Bonus Attack Damage Ratio: 145% ⇒ 165%

Level 2 Ability Power Ratio: 20% ⇒ 30%

Level 2 Bonus Attack Damage Ratio: 165% ⇒ 185%

Maximum Level: 3 ⇒ 2

Maximum Level: 3 ⇒ 2

Missile Trigger Condition: Triggered off its own missile ⇒ No longer triggers off its own missile

REMOVED Status: Removed

Systems

Ratio: 0.68:1 ⇒ 1:1

Bugfixes & QoL Changes

Fixed a bug which prevented Neeko to disguise AS Voidborn Rift Scuttler.

Fixed a bug where Pix was always visible AS one from Base skin if Neeko disguised AS Lulu.

Fixed a bug that prevented Neeko from being able to disguise herself AS Nidalee's Cougar form and Elise's Spider form.

Fixed a bug that prevented Neeko to disguise herself AS DJ Sona's Concussive and Ethereal Forms.

Fixed a bug where if Neeko was disguised AS DJ Sona's Kinetic form the hair was missing.

Fixed a bug that caused horns to be visible inside the head when Neeko was disguised by Smolder.

Fixed a bug where Diana’s E may fail to dash over terrain.

Fixed a bug where Cassiopeia’s R VFX didn't match the ability’s hitbox.

Fixed a bug where Mid lane Tier 3 role quest boots could not be refunded with the undo button.

Fixed a bug where Nilah’s attacks immediately after Q or E may not trigger Hail of Blades.

Fixed a bug where Deathfire Touch’s burn duration could be overwritten when landing a spell with a shorter duration.

Fixed a bug where the Death Recap window may not appear when a player dies.

Fixed a bug where Locke’s R artifact could not be retrieved on an enemy that was invulnerable when hit by Locke’s R.

Fixed a bug where Zeke’s convergence active effect would not damage monsters.

Fixed a bug where Locke’s R was not recolored when the artifact was reflected by Mel W.

Upcoming Skins & Chromas

The following skins will be released in this patch:

Prestige Magma Chamber Jax

Prestige Magma Chamber Veigar

Divine God-King Darius and Fallen God-King Garen are returning to The Sanctum until Patch 26.19.

The following chromas will be released this patch:

Prestige Magma Chamber Jax

Prestige Magma Chamber Veigar

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