Best Zac Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Cell Division

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
0g (+0%)
Q ability icon Q

Q - Stretching Strikes

Cooldown 14 / 12.5 / 11 / 9.5 / 8
Range 800 / 800 / 800 / 800 / 800
Zac stretches his arm out, attaching it to the first enemy hit to deal magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow.

If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take magic damage and are briefly Slowed.
Effect2 0.08 / 0.08 / 0.08 / 0.08 / 0.08
Effect3 800 / 800 / 800 / 800 / 800
Effect4 -0.4 / -0.4 / -0.4 / -0.4 / -0.4
Effect5 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect6 2.5 / 2.5 / 2.5 / 2.5 / 2.5
Effect7 900 / 900 / 900 / 900 / 900
Effect8 700 / 700 / 700 / 700 / 700
Effect9 300 / 300 / 300 / 300 / 300
Effect10 300 / 300 / 300 / 300 / 300
Cooldown 14 / 12.5 / 11 / 9.5 / 8 -> 12.5 / 11 / 9.5 / 8
0g (+0%)
W ability icon W

W - Unstable Matter

Cooldown 5 / 5 / 5 / 5 / 5
Range 350 / 350 / 350 / 350 / 350
Zac's body erupts, dealing + max Health magic damage to nearby enemies.

Absorbing Goo reduces this Ability's Cooldown by 1 second.
Coefficient1 0.03
Effect1 40 / 40 / 50 / 60 / 70
Effect2 0.04 / 0.04 / 0.04 / 0.04 / 0.04
Effect3 0.04 / 0.04 / 0.05 / 0.06 / 0.07
Effect4 1 / 1 / 1 / 1 / 1
Effect5 200 / 200 / 200 / 200 / 200
0g (+0%)
E ability icon E

E - Elastic Slingshot

Cooldown 22 / 19 / 16 / 13 / 10
Range 300 / 300 / 300 / 300 / 300
Begin Charging: Zac pulls himself taut, charging up a dash over seconds.

Release: Zac launches himself and Knocks Up enemies where he lands for up to second (based on charge time), dealing them magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.
Coefficient1 0.8
Effect1 60 / 60 / 105 / 150 / 195
Effect2 0.04 / 0.04 / 0.04 / 0.04 / 0.04
Effect3 1050 / 1200 / 1350 / 1500 / 1650
Effect4 0.8 / 0.9 / 1 / 1.1 / 1.2
Effect5 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect6 500 / 500 / 500 / 500 / 500
Effect7 1350 / 1350 / 1350 / 1350 / 1350
Effect8 0.6 / 0.6 / 0.6 / 0.6 / 0.6
Effect9 265 / 265 / 265 / 265 / 265
Effect10 1 / 1 / 1 / 1 / 1
Cooldown 22 / 19 / 16 / 13 / 10 -> 19 / 16 / 13 / 10
0g (+0%)
R ability icon R

R - Let's Bounce!

Cooldown 120 / 105 / 90
Range 300 / 300 / 300
Zac bounces times. The first bounce to hit each enemy Knocks them back and deals magic damage. Subsequent bounces deal magic damage and Slow by % for second.

Zac gains up to % Move Speed over time and can cast Unstable Matter while bouncing.
Coefficient1 0.9
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 105 / 90 -> 105 / 90
0g (+0%)

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