Best Xerath Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Mana Surge

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
0g (+0%)
Q ability icon Q

Q - Arcanopulse

Cooldown 9 / 8 / 7 / 6 / 5
Cost 80 / 90 / 100 / 110 / 120
Range 750 / 750 / 750 / 750 / 750
Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%.

Release: Xerath fires the beam, dealing magic damage. The range increases with time charged.
Coefficient1 0.9
Effect1 35 / 75 / 115 / 155 / 195
Effect2 4 / 4 / 4 / 4 / 4
Effect3 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect4 145 / 145 / 145 / 145 / 145
Effect5 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect6 -0.2 / -0.2 / -0.2 / -0.2 / -0.2
Effect7 0.1 / 0.1 / 0.1 / 0.1 / 0.1
Effect8 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect9 1.5 / 1.5 / 1.5 / 1.5 / 1.5
@Ability Resource Name@ Cost 80 / 90 / 100 / 110 / 120 -> 90 / 100 / 110 / 120
0g (+0%)
W ability icon W

W - Eye of Destruction

Cooldown 14 / 13 / 12 / 11 / 10
Cost 80 / 90 / 100 / 110 / 120
Range 1000 / 1000 / 1000 / 1000 / 1000
Xerath calls down a blast of arcane energy, dealing magic damage and Slowing them by % for seconds. Enemies in the center take magic damage instead and are Slowed by %, decaying over seconds.
Cooldown 14 / 13 / 12 / 11 / 10 -> 13 / 12 / 11 / 10
@Ability Resource Name@ Cost 80 / 90 / 100 / 110 / 120 -> 90 / 100 / 110 / 120
0g (+0%)
E ability icon E

E - Shocking Orb

Cooldown 13 / 12.5 / 12 / 11.5 / 11
Cost 60 / 65 / 70 / 75 / 80
Range 1050 / 1050 / 1050 / 1050 / 1050
Xerath fires an orb of raw magic, Stunning the first enemy hit for up to seconds based on distance travelled, and dealing magic damage.
Coefficient1 0.45
Coefficient2 0.25
Effect1 50 / 70 / 100 / 130 / 160
Effect2 2.25 / 2.25 / 2.25 / 2.25 / 2.25
Effect3 0.17 / 0.17 / 0.17 / 0.17 / 0.17
Effect4 1125 / 1125 / 1125 / 1125 / 1125
Effect5 0.75 / 0.75 / 0.75 / 0.75 / 0.75
Effect8 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Cooldown 13 / 12.5 / 12 / 11.5 / 11 -> 12.5 / 12 / 11.5 / 11
@Ability Resource Name@ Cost 60 / 65 / 70 / 75 / 80 -> 65 / 70 / 75 / 80
0g (+0%)
R ability icon R

R - Rite of the Arcane

Cooldown 130 / 115 / 100
Cost 100 / 100 / 100
Range 5000 / 5000 / 5000
Xerath ascends to his true form and channels for seconds. During this time he may Recast up to times.

Recast: Xerath launches a magical artillery, dealing magic damage. For each champion hit, the artillery deals an additional magic damage.
Coefficient1 0.45
Effect1 10 / 10 / 10
Effect2 4 / 4 / 5
Effect3 170 / 170 / 220
Effect4 200 / 200 / 200
Effect5 5000 / 5000 / 5000
Effect6 0.6 / 0.6 / 0.6
Effect7 0.5 / 0.5 / 0.5
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 130 / 115 / 100 -> 115 / 100
0g (+0%)

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