Best Tryndamere Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Battle Fury

Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell.
0g (+0%)
Q ability icon Q

Q - Bloodlust

Cooldown 12 / 12 / 12 / 12 / 12
Range 400 / 400 / 400 / 400 / 400
Passive: Tryndamere thirsts for blood, gaining up to Attack Damage based on his missing Health.

Active: Tryndamere consumes his Fury, restoring plus Health per Fury (max: ).
Coefficient1 0.3
Coefficient2 0.01
0g (+0%)
W ability icon W

W - Mocking Shout

Cooldown 14 / 14 / 14 / 14 / 14
Range 850 / 850 / 850 / 850 / 850
Tryndamere hurls insults, reducing champions' Attack Damage by for seconds and Slowing by % while cowering from him for seconds.
0g (+0%)
E ability icon E

E - Spinning Slash

Cooldown 12 / 11 / 10 / 9 / 8
Range 650 / 650 / 650 / 650 / 650
Tryndamere spins through his enemies, dealing physical damage and generating Fury per enemy hit, increased to Fury against enemy champions.

This Ability's Cooldown is reduced by seconds when Tryndamere critically strikes, and reduced by seconds when critically striking a champion.
Cooldown 12 / 11 / 10 / 9 / 8 -> 11 / 10 / 9 / 8
0g (+0%)
R ability icon R

R - Undying Rage

Cooldown 120 / 100 / 80
Range 400 / 400 / 400
Tryndamere becomes completely immune to death for seconds, refusing to be reduced below Health, and instantly gains Fury.
Effect1 50 / 50 / 75
Effect2 30 / 30 / 50
Effect3 5 / 5 / 5
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 100 / 80 -> 100 / 80
0g (+0%)

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