Best Teemo Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Guerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
0g (+0%)
Q ability icon Q

Q - Blinding Dart

Cooldown 7 / 7 / 7 / 7 / 7
Cost 70 / 75 / 80 / 85 / 90
Range 680 / 680 / 680 / 680 / 680
Teemo fires a dart, Blinding the target for seconds and dealing magic damage.
@Ability Resource Name@ Cost 70 / 75 / 80 / 85 / 90 -> 75 / 80 / 85 / 90
0g (+0%)
W ability icon W

W - Move Quick

Cooldown 14 / 14 / 14 / 14 / 14
Cost 40 / 40 / 40 / 40 / 40
Range 20 / 20 / 20 / 20 / 20
Passive: Teemo gains % Move Speed while he hasn't been damaged by a champion or turret in the last seconds.

Active: Teemo sprints, gaining % Move Speed that is not lost when struck for seconds.
0g (+0%)
E ability icon E

E - Toxic Shot

Range 680 / 680 / 680 / 680 / 680
Passive: Teemo's Attacks apply poison On-Hit On-Hit, dealing an additional magic damage plus magic damage over seconds.
0g (+0%)
R ability icon R

R - Noxious Trap

Cooldown 0.25 / 0.25 / 0.25
Cost 75 / 55 / 35
Range 600 / 750 / 900
Teemo tosses a mushroom trap that detonates when stepped on. The traps Slow by % and deal magic damage over seconds. Enemies are revealed for the same duration.

Traps last minutes and are stealthed. A mushroom tossed onto another mushroom bounces before landing at its position. This Ability has charges ( second refresh).
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Mana Cost 75 / 55 / 35 -> 55 / 35
0g (+0%)

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