Best Sett Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Pit Grit

Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
0g (+0%)
Q ability icon Q

Q - Knuckle Down

Cooldown 9 / 8 / 7 / 6 / 5
Sett itches for a fight, gaining % Move Speed towards enemy champions for seconds.

Additionally Sett's next two Attacks deal an additional plus max Health physical damage.
Cooldown 9 / 8 / 7 / 6 / 5 -> 8 / 7 / 6 / 5
0g (+0%)
W ability icon W

W - Haymaker

Cooldown 18 / 16.5 / 15 / 13.5 / 12
Range 25000 / 25000 / 25000 / 25000 / 25000
Passive: Sett stores % of damage taken as Grit, up to . Grit decays quickly seconds after the damage was taken.

Active: Sett consumes all Grit, gaining a % Grit consumed Shield decaying over seconds. Sett then delivers a massive punch, dealing plus Grit consumed true damage to enemies in the center (max damage). Enemies not in the center instead take physical damage.
Cooldown 18 / 16.5 / 15 / 13.5 / 12 -> 16.5 / 15 / 13.5 / 12
0g (+0%)
E ability icon E

E - Facebreaker

Cooldown 16 / 14.5 / 13 / 11.5 / 10
Range 490 / 490 / 490 / 490 / 490
Sett smashes enemies on either side of him into each other, dealing physical damage and Slowing them by % for seconds. If Sett grabbed at least one enemy on each side, all enemies are Stunned for second.
Coefficient1 1
Coefficient2 0.02
Cooldown 16 / 14.5 / 13 / 11.5 / 10 -> 14.5 / 13 / 11.5 / 10
0g (+0%)
R ability icon R

R - The Show Stopper

Cooldown 120 / 100 / 80
Range 400 / 400 / 400
Sett grabs an enemy champion and Suppresses them as he carries them forward, then slams them into the ground, dealing plus % of the grabbed enemy's bonus Health physical damage to surrounding enemies and Slowing them by % for second. Enemies take less damage the further they are from where Sett lands.
Coefficient1 0.1
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 100 / 80 -> 100 / 80
0g (+0%)

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