Best Seraphine Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Stage Presence

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
0g (+0%)
Q ability icon Q

Q - High Note

Cooldown 8 / 7.5 / 7 / 6.5 / 6
Cost 60 / 70 / 80 / 90 / 100
Range 900 / 900 / 900 / 900 / 900
Seraphine projects a pure note, dealing magic damage, increased against champions and monsters by the target's missing Health percentage up to damage below % Health.
Cooldown 8 / 7.5 / 7 / 6.5 / 6 -> 7.5 / 7 / 6.5 / 6
@Ability Resource Name@ Cost 60 / 70 / 80 / 90 / 100 -> 70 / 80 / 90 / 100
0g (+0%)
W ability icon W

W - Surround Sound

Cooldown 22 / 22 / 22 / 22 / 22
Cost 70 / 75 / 80 / 85 / 90
Range 800 / 800 / 800 / 800 / 800
Seraphine spurs her nearby allied champions in song, granting them Move Speed, herself decaying Move Speed and both Shield for seconds.

If Seraphine is already Shielded, she calls out to her allies to join her, restoring % missing Health to them after a second delay.
@Ability Resource Name@ Cost 70 / 75 / 80 / 85 / 90 -> 75 / 80 / 85 / 90
0g (+0%)
E ability icon E

E - Beat Drop

Cooldown 11 / 10.5 / 10 / 9.5 / 9
Cost 60 / 60 / 60 / 60 / 60
Range 1300 / 1300 / 1300 / 1300 / 1300
Seraphine unleashes a heavy soundwave, dealing magic damage to enemies in a line and Slowing them by % for seconds.

Enemies that are already Slowed are Rooted instead, and Immobilized enemies are Stunned.
Cooldown 11 / 10.5 / 10 / 9.5 / 9 -> 10.5 / 10 / 9.5 / 9
0g (+0%)
R ability icon R

R - Encore

Cooldown 160 / 140 / 120
Cost 100 / 100 / 100
Range 25000 / 25000 / 25000
Seraphine takes the stage, projecting a captivating force that Charms for seconds and deals magic damage.

Any champions struck (including allies) become part of the performance, extending the range of this Ability. Allied champions gain maximum Notes.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 160 / 140 / 120 -> 140 / 120
0g (+0%)

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