Best Rammus Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Spiked Shell

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
0g (+0%)
Q ability icon Q

Q - Powerball

Cooldown 12 / 10.5 / 9 / 7.5 / 6
Cost 60 / 60 / 60 / 60 / 60
Range 300 / 300 / 300 / 300 / 300
Rammus curls into a ball, gaining Move Speed, accelerating up to Move Speed over seconds. Rammus stops after colliding with an enemy, dealing magic damage, Knocking Back, and Slowing nearby enemies by % for second.

Recast: Rammus ends this Ability early.
Effect10 1000 / 1000 / 1000 / 1000 / 1000
Cooldown 12 / 10.5 / 9 / 7.5 / 6 -> 10.5 / 9 / 7.5 / 6
0g (+0%)
W ability icon W

W - Defensive Ball Curl

Cooldown 7 / 7 / 7 / 7 / 7
Cost 40 / 40 / 40 / 40 / 40
Range 300 / 300 / 300 / 300 / 300
Rammus enters a defensive formation for seconds, gaining Armor and Magic Resist and dealing magic damage to enemies that Attack him.

Recast: Rammus ends this Ability early.
0g (+0%)
E ability icon E

E - Frenzying Taunt

Cooldown 12 / 12 / 12 / 12 / 12
Cost 50 / 50 / 50 / 50 / 50
Range 325 / 325 / 325 / 325 / 325
Rammus Taunts an enemy champion or monster for seconds. Monsters are dealt magic damage.
0g (+0%)
R ability icon R

R - Soaring Slam

Cooldown 120 / 105 / 90
Cost 100 / 100 / 100
Range 25000 / 25000 / 25000
Rammus hops into the air and slams down in an area, dealing magic damage and Slowing by % for seconds. If used during Powerball, enemies in the center take an additional magic damage and are Knocked Up for seconds.

Rammus then creates aftershocks in the area over seconds, repeating the Slow.

The range of this Ability is increased by Rammus's Move Speed.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 105 / 90 -> 105 / 90
0g (+0%)

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