Best Poppy Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Iron Ambassador

Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
0g (+0%)
Q ability icon Q

Q - Hammer Shock

Cooldown 8 / 7 / 6 / 5 / 4
Cost 35 / 40 / 45 / 50 / 55
Range 430 / 430 / 430 / 430 / 430
Poppy smashes the ground, dealing plus % max Health physical damage and making the ground unstable.

The unstable area Slows enemies by % and erupts after second, dealing plus % max Health physical damage again.
Coefficient1 1
Effect1 30 / 30 / 55 / 80 / 105
Effect2 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect3 15 / 20 / 25 / 30 / 35
Effect4 1 / 1 / 1 / 1 / 1
Effect5 9 / 9 / 9 / 9 / 9
Effect6 50 / 50 / 80 / 110 / 140
Effect7 100 / 100 / 100 / 100 / 100
Cooldown 8 / 7 / 6 / 5 / 4 -> 7 / 6 / 5 / 4
@Ability Resource Name@ Cost 35 / 40 / 45 / 50 / 55 -> 40 / 45 / 50 / 55
0g (+0%)
W ability icon W

W - Steadfast Presence

Cooldown 20 / 18 / 16 / 14 / 12
Cost 50 / 50 / 50 / 50 / 50
Range 400 / 400 / 400 / 400 / 400
Passive: Poppy gains Armor and Magic Resist. This bonus is doubled if Poppy is below % Health.

Active: Poppy gains % Move Speed and projects a field around her for seconds that stops enemy dashes. Enemies who are stopped by the field are Grounded and Slowed by % for seconds and take magic damage.
Coefficient1 0.7
Effect1 2 / 2 / 2 / 2 / 2
Effect2 40 / 40 / 40 / 40 / 40
Effect3 10 / 10 / 10 / 10 / 10
Effect4 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect5 30 / 70 / 110 / 150 / 190
Cooldown 20 / 18 / 16 / 14 / 12 -> 18 / 16 / 14 / 12
0g (+0%)
E ability icon E

E - Heroic Charge

Cooldown 14 / 13 / 12 / 11 / 10
Cost 70 / 70 / 70 / 70 / 70
Range 475 / 475 / 475 / 475 / 475
Poppy tackles an enemy, dealing physical damage and carrying them forward. If Poppy tackles them into terrain, the enemy is Stunned for seconds and take an additional physical damage.
Coefficient1 0.6
Effect1 0 / 40 / 60 / 80 / 100
Effect2 0 / 40 / 60 / 80 / 100
Effect3 1.5 / 1.6 / 1.7 / 1.8 / 1.9
Effect4 1800 / 1800 / 1800 / 1800 / 1800
Effect5 400 / 400 / 400 / 400 / 400
Cooldown 14 / 13 / 12 / 11 / 10 -> 13 / 12 / 11 / 10
0g (+0%)
R ability icon R

R - Keeper's Verdict

Cooldown 140 / 120 / 100
Cost 100 / 100 / 100
Range 500 / 500 / 500
Begin Casting: Poppy begins charging her hammer for up to seconds, Slowing herself by %.

Release: Poppy smashes the ground, creating a shockwave that deals physical damage to the first champion hit and surrounding enemies, Knocks them Back towards their Nexus, and makes them Untargetable while they fly. The range and Knock Back distance increase with charge duration.

An uncharged swing deals physical damage and Knocks Up for seconds.
Coefficient1 0.9
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 140 / 120 / 100 -> 120 / 100
0g (+0%)

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