Best Nautilus Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Staggering Blow

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
0g (+0%)
Q ability icon Q

Q - Dredge Line

Cooldown 14 / 13 / 12 / 11 / 10
Cost 60 / 60 / 60 / 60 / 60
Range 1150 / 1150 / 1150 / 1150 / 1150
Nautilus hurls his anchor forward. If it hits an enemy, Nautilus drags himself and the target together, dealing magic damage and Stunning them briefly. If the anchor hits terrain, Nautilus will drag himself towards it.
Coefficient1 0.9
Effect1 70 / 70 / 115 / 160 / 205
Effect3 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect4 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Cooldown 14 / 13 / 12 / 11 / 10 -> 13 / 12 / 11 / 10
0g (+0%)
W ability icon W

W - Titan's Wrath

Cooldown 12 / 12 / 12 / 12 / 12
Cost 60 / 60 / 60 / 60 / 60
Range 350 / 350 / 350 / 350 / 350
Nautilus gains a Shield for seconds. While the Shield persists, Nautilus' Attacks deal an additional magic damage over 2 seconds to his target and all surrounding enemies.
Coefficient1 0.4
0g (+0%)
E ability icon E

E - Riptide

Cooldown 7 / 6.5 / 6 / 5.5 / 5
Cost 50 / 60 / 70 / 80 / 90
Range 600 / 600 / 600 / 600 / 600
Nautilus creates three exploding waves around himself, each dealing magic damage to enemies in the area and Slows them by % decaying over seconds.
Cooldown 7 / 6.5 / 6 / 5.5 / 5 -> 6.5 / 6 / 5.5 / 5
@Ability Resource Name@ Cost 50 / 60 / 70 / 80 / 90 -> 60 / 70 / 80 / 90
0g (+0%)
R ability icon R

R - Depth Charge

Cooldown 120 / 100 / 80
Cost 100 / 100 / 100
Range 825 / 825 / 825
Nautilus fires a shockwave that chases an enemy champion, dealing magic damage, Knocking them Up and Stunning them for seconds. Other enemies hit by the shockwave are also Knocked Up and Stunned and take magic damage.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 100 / 80 -> 100 / 80
0g (+0%)

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