Best Master Yi Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Double Strike

Every few consecutive basic attack, Master Yi strikes twice.
0g (+0%)
Q ability icon Q

Q - Alpha Strike

Cooldown 20 / 19.5 / 19 / 18.5 / 18
Cost 50 / 55 / 60 / 65 / 70
Range 600 / 600 / 600 / 600 / 600
Master Yi becomes Untargetable and teleports to rapidly strike enemies near his target, dealing physical damage to all enemies hit after hits.

This Ability can strike the same enemy repeatedly if there are no other targets, dealing % damage for subsequent hits (), for a maximum single target total of physical damage.
Cooldown 20 / 19.5 / 19 / 18.5 / 18 -> 19.5 / 19 / 18.5 / 18
@Ability Resource Name@ Cost 50 / 55 / 60 / 65 / 70 -> 55 / 60 / 65 / 70
0g (+0%)
W ability icon W

W - Meditate

Cooldown 10 / 10 / 10 / 10 / 10
Cost 40 / 40 / 40 / 40 / 40 Mana (+% Max Mana per second)
Range 20 / 20 / 20 / 20 / 20
Master Yi channels, restoring Health over seconds. This healing is increased by up to % based on Master Yi's missing Health.

While channeling and for seconds afterwards, he takes reduced damage, decreased to % after the first seconds.
Coefficient1 1
0g (+0%)
E ability icon E

E - Wuju Style

Cooldown 14 / 14 / 14 / 14 / 14
Range 20 / 20 / 20 / 20 / 20
Master Yi's Attacks deal an additional true damage for seconds.
0g (+0%)
R ability icon R

R - Highlander

Cooldown 85 / 85 / 85
Cost 100 / 100 / 100
Range 1 / 1 / 1
Passive: Champion takedowns reduce the remaining Cooldown of Master Yi's basic Abilities by %.

Active: Master Yi enters a trance, gaining % Move Speed, % Attack Speed, and immunity to Slows for seconds. Champion takedowns extend the duration of this Ability by seconds.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
0g (+0%)

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