Best Lillia Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Dream-Laden Bough

Hitting a champion or monster with a skill will deal additional max Health damage over time.
0g (+0%)
Q ability icon Q

Q - Blooming Blows

Cooldown 6 / 5.5 / 5 / 4.5 / 4
Cost 65 / 65 / 65 / 65 / 65
Range 450 / 450 / 450 / 450 / 450
Passive: Lillia's Ability hits grant Move Speed for seconds, stacking up to times.

Active: Lillia whirls her censer, dealing magic damage, plus an additional true damage at the outer edge.
Coefficient1 0.4
Coefficient2 1
Cooldown 6 / 5.5 / 5 / 4.5 / 4 -> 5.5 / 5 / 4.5 / 4
0g (+0%)
W ability icon W

W - Watch Out! Eep!

Cooldown 14 / 13 / 12 / 11 / 10
Cost 50 / 50 / 50 / 50 / 50
Range 500 / 500 / 500 / 500 / 500
Lillia winds up a huge strike, dealing magic damage. Enemies in the center take damage instead.
Coefficient1 0.4
Coefficient2 1
Cooldown 14 / 13 / 12 / 11 / 10 -> 13 / 12 / 11 / 10
0g (+0%)
E ability icon E

E - Swirlseed

Cooldown 12 / 12 / 12 / 12 / 12
Cost 70 / 70 / 70 / 70 / 70
Range 700 / 700 / 700 / 700 / 700
Lillia lobs a swirlseed overhead, dealing magic damage where it lands and revealing and Slowing them by % for seconds. If no enemies are hit, the seed rolls until it hits an enemy or collides with terrain.
Cooldown 12 -> 12
0g (+0%)
R ability icon R

R - Lilting Lullaby

Cooldown 150 / 130 / 110
Cost 50 / 50 / 50
Range 1600 / 1600 / 1600
Lillia causes all enemy champions with Dream Dust to become Drowsy for seconds. Afterward, they fall Asleep for seconds.

When awakened by damage, they take an additional magic damage.
Coefficient1 1.1
Coefficient2 0.4
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 150 / 130 / 110 -> 130 / 110
0g (+0%)

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