Best Kindred Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
0g (+0%)
Q ability icon Q

Q - Dance of Arrows

Cooldown 9 / 9 / 9 / 9 / 9
Cost 35 / 35 / 35 / 35 / 35
Range 340 / 340 / 340 / 340 / 340
Kindred vaults, firing an arrow at up to 3 enemies, dealing physical damage and gaining Attack Speed for 4 seconds.

While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4.5 seconds.
Coefficient1 0.75
Effect1 25 / 40 / 65 / 90 / 115
Effect3 500 / 500 / 500 / 500 / 500
Effect4 4.5 / 4 / 3.5 / 3 / 2.5
Effect5 100 / 100 / 100 / 100 / 100
Effect6 12 / 12 / 12 / 12 / 12
Effect7 0.35 / 0.35 / 0.35 / 0.35 / 0.35
Effect8 4 / 4 / 4 / 4 / 4
Damage 40 / 65 / 90 / 115 / 140 -> 65 / 90 / 115 / 140
Cooldown In Wolf'S Frenzy 4 / 3.5 / 3 / 2.5 / 2 -> 3.5 / 3 / 2.5 / 2
0g (+0%)
W ability icon W

W - Wolf's Frenzy

Cooldown 18 / 17 / 16 / 15 / 14
Cost 40 / 40 / 40 / 40 / 40
Range 560 / 560 / 560 / 560 / 560
Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to Health based on their missing Health.

Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal plus current Health magic damage.
Coefficient1 0.2
Coefficient2 0.2
Effect1 40 / 40 / 45 / 50 / 55
Effect2 1 / 1 / 1 / 1 / 1
Effect3 1.5 / 1.5 / 1.5 / 1.5 / 1.5
Effect4 8.5 / 8.5 / 8.5 / 8.5 / 8.5
Effect5 25 / 25 / 30 / 35 / 40
Effect6 800 / 800 / 800 / 800 / 800
Effect7 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect8 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Damage 25 / 30 / 35 / 40 / 45 -> 30 / 35 / 40 / 45
Cooldown 18 / 17 / 16 / 15 / 14 -> 17 / 16 / 15 / 14
0g (+0%)
E ability icon E

E - Mounting Dread

Cooldown 14 / 12.5 / 11 / 9.5 / 8
Range 500 / 500 / 500 / 500 / 500
Kindred weakens an enemy, Slowing them by % for second.

Kindred's third Attack against the target within seconds of each other directs Wolf to pounce on the enemy, dealing an additional plus missing Health physical damage.
Coefficient1 0.8
Coefficient2 1
Cooldown 14 / 12.5 / 11 / 9.5 / 8 -> 12.5 / 11 / 9.5 / 8
0g (+0%)
R ability icon R

R - Lamb's Respite

Cooldown 160 / 140 / 120
Cost 100 / 100 / 100
Range 500 / 500 / 500
Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.

When the blessing ends, all units inside heal for 225 Health.
Coefficient1 0.22
Coefficient2 0.33
Effect1 225 / 225 / 300
Effect2 4 / 4 / 4
Effect3 530 / 530 / 530
Effect4 400 / 400 / 400
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Healing 225 / 300 / 375 -> 300 / 375
Cooldown 160 / 140 / 120 -> 140 / 120
0g (+0%)

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