Best Kalista Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Martial Poise

Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
0g (+0%)
Q ability icon Q

Q - Pierce

Cooldown 9 / 9 / 9 / 9 / 9
Cost 60 / 65 / 70 / 75 / 80
Range 1150 / 1150 / 1150 / 1150 / 1150
Kalista hurls a spear, dealing physical damage to the first target hit. If this kills the target, the spear continues onward, carrying any Rend stacks to the next target hit.

Kalista can dash after using this Ability using Martial Poise.
@Ability Resource Name@ Cost 60 / 65 / 70 / 75 / 80 -> 65 / 70 / 75 / 80
0g (+0%)
W ability icon W

W - Sentinel

Cooldown 30 / 30 / 30 / 30 / 30
Range 5000 / 5000 / 5000 / 5000 / 5000
Passive: When Kalista and her Oathsworn both Attack the same target, she deals % max Health magic damage. This effect has a second Cooldown per target and a cap of to non-champions.

Active: Kalista sends a ghost to patrol an area for three laps. Champions spotted are revealed for 4 seconds. This ability has 2 charges ( second refresh).
Effect1 80 / 80 / 80 / 80 / 80
Effect3 100 / 125 / 150 / 175 / 200
Effect4 100 / 90 / 80 / 70 / 60
Effect6 50 / 75 / 100 / 125 / 150
Effect7 10 / 10 / 10 / 10 / 10
0g (+0%)
E ability icon E

E - Rend

Cost 30 / 30 / 30 / 30 / 30
Range 1000 / 1000 / 1000 / 1000 / 1000
Passive: Kalista's spears linger in their target for 4 seconds, stacking any number of times.

Active: Kalista rips the spears from nearby enemies, dealing plus physical damage per spear beyond the first. Slows enemies hit by for seconds.

If this Ability kills at least one target, its Cooldown is refreshed and it refunds Mana.
Effect7 2 / 2 / 2 / 2 / 2
0g (+0%)
R ability icon R

R - Fate's Call

Cooldown 160 / 140 / 120
Cost 100 / 100 / 100
Range 1000 / 1000 / 1000
Kalista puts her Oathsworn into Stasis and draws them to herself for up to 4 seconds. The Oathsworn can click to launch themselves, stopping at the first champion hit and Knocking Back all nearby enemies. If the Oathsworn hits a champion, they are placed at their maximum attack range from it.
Effect1 0 / 0 / 0
Effect2 0 / 1 / 1.5
Effect3 0 / 40 / 60
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 160 / 140 / 120 -> 140 / 120
Knockup Duration 1 / 1.5 / 2 -> 1.5 / 2
0g (+0%)

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