Best Graves Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - New Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
0g (+0%)
Q ability icon Q

Q - End of the Line

Cooldown 13 / 11.3 / 9.5 / 7.75 / 6
Cost 80 / 80 / 80 / 80 / 80
Range 925 / 925 / 925 / 925 / 925
Graves fires a powder round dealing physical damage. After 1 second or after colliding with terrain, it detonates, dealing physical damage along the travel path again and to enemies near the blast.
Cooldown 13 / 11.25 / 9.5 / 7.75 / 6 -> 11.25 / 9.5 / 7.75 / 6
0g (+0%)
W ability icon W

W - Smoke Screen

Cooldown 26 / 24 / 22 / 20 / 18
Cost 70 / 75 / 80 / 85 / 90
Range 950 / 950 / 950 / 950 / 950
Graves creates a cloud of black smoke for 4 seconds, Slowing enemies inside by 50% and blocking their vision outside the area. The initial impact deals magic damage.
Coefficient1 0.6
Effect1 60 / 60 / 110 / 160 / 210
Effect2 50 / 50 / 50 / 50 / 50
Effect3 200 / 200 / 200 / 200 / 200
Effect4 4 / 4 / 4 / 4 / 4
Effect5 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Damage 60 / 110 / 160 / 210 / 260 -> 110 / 160 / 210 / 260
@Ability Resource Name@ Cost 70 / 75 / 80 / 85 / 90 -> 75 / 80 / 85 / 90
Cooldown 26 / 24 / 22 / 20 / 18 -> 24 / 22 / 20 / 18
0g (+0%)
E ability icon E

E - Quickdraw

Cooldown 16 / 15 / 14 / 13 / 12
Cost 40 / 40 / 40 / 40 / 40
Range 425 / 425 / 425 / 425 / 425
Graves dashes and reloads one Shell into his shotgun. He also gains a stack for seconds (max stacks) or two stacks if he dashes towards an enemy champion. Stacks grant him Armor and Magic Resist. Stacks are refreshed when damaging a non-minion.

Each bullet hit from Graves' Attacks reduces this Ability's Cooldown by seconds.
Effect1 20 / 30 / 40 / 50 / 60
Effect2 4 / 4 / 4 / 4 / 4
Effect3 15 / 20 / 25 / 30 / 35
Effect4 0.5 / 0.5 / 0.5 / 0.5 / 0.5
Effect6 750 / 750 / 750 / 750 / 750
Effect7 375 / 375 / 375 / 375 / 375
Effect8 275 / 275 / 275 / 275 / 275
Effect9 60 / 60 / 60 / 60 / 60
Effect10 8 / 8 / 8 / 8 / 8
Cooldown 16 / 15 / 14 / 13 / 12 -> 15 / 14 / 13 / 12
0g (+0%)
R ability icon R

R - Collateral Damage

Cooldown 100 / 80 / 60
Cost 100 / 100 / 100
Range 1000 / 1000 / 1000
Graves fires an explosive cartridge, blasting himself backwards. The cartridge deals physical damage to the first enemy hit. After hitting an enemy champion or reaching the end of its range, the cartridge explodes outward, dealing physical damage.
Coefficient1 1.5
Coefficient2 1.2
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 100 / 80 / 60 -> 80 / 60
0g (+0%)

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