Best Gnar Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Rage Gene

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
0g (+0%)
Q ability icon Q

Q - Boomerang Throw / Boulder Toss

Cooldown 16 / 14.5 / 13 / 11.5 / 10
Range 1100 / 1100 / 1100 / 1100 / 1100
Mini Gnar: Gnar throws a boomerang that deals physical damage and Slows by % for seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by %.
Cooldown 16 / 14.5 / 13 / 11.5 / 10 -> 14.5 / 13 / 11.5 / 10
0g (+0%)
W ability icon W

W - Hyper / Wallop

Cooldown 7 / 7 / 7 / 7 / 7
Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional plus % max Health magic damage and grants % Move Speed decaying over seconds.
0g (+0%)
E ability icon E

E - Hop / Crunch

Cooldown 22 / 19.5 / 17 / 14.5 / 12
Range 475 / 475 / 475 / 475 / 475
Mini Gnar: Gnar leaps, gaining % Attack Speed for seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals physical damage and briefly Slows by %.
Coefficient1 6
Coefficient2 6
Cooldown 22 / 19.5 / 17 / 14.5 / 12 -> 19.5 / 17 / 14.5 / 12
0g (+0%)
R ability icon R

R - GNAR!

Cooldown 90 / 60 / 30
Range 590 / 590 / 590
Mini Gnar Passive: Increase Hyper's Move Speed.

Mega Gnar: Gnar tosses nearby enemies, dealing physical damage, Knocking Back, and Slowing them by % for seconds. Enemies that hit a wall instead take physical damage and are Stunned.
Coefficient1 0.2
Coefficient2 0.5
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 90 / 60 / 30 -> 60 / 30
0g (+0%)

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