Best Fizz Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Nimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources
0g (+0%)
Q ability icon Q

Q - Urchin Strike

Cooldown 8 / 7.5 / 7 / 6.5 / 6
Cost 50 / 50 / 50 / 50 / 50
Range 550 / 550 / 550 / 550 / 550
Fizz dashes through an enemy, dealing physical damage plus magic damage.
Coefficient1 0.55
Coefficient2 1
Effect1 0 / 10 / 25 / 40 / 55
Effect3 550 / 650 / 750 / 850 / 950
Effect4 1.5 / 1.5 / 1.5 / 1.5 / 1.5
Effect5 600 / 600 / 600 / 600 / 600
Effect6 1 / 1 / 1 / 1 / 1
Effect7 0.35 / 0.35 / 0.35 / 0.35 / 0.35
Effect8 40 / 40 / 40 / 40 / 40
Damage 10 / 25 / 40 / 55 / 70 -> 25 / 40 / 55 / 70
Cooldown 8 / 7.5 / 7 / 6.5 / 6 -> 7.5 / 7 / 6.5 / 6
0g (+0%)
W ability icon W

W - Seastone Trident

Cooldown 7 / 6 / 5 / 4 / 3
Cost 30 / 40 / 50 / 60 / 70
Range 600 / 600 / 600 / 600 / 600
Passive: Fizz's Attacks cause his enemies to bleed, dealing magic damage over seconds.

Active: Fizz's next Attack deals an additional magic damage. If this Attack kills its target, Fizz refunds Mana and reduces the cooldown of this Ability to second. If it does not kill, Fizz's Attacks deal an additional magic damage for seconds.
@Ability Resource Name@ Cost 30 / 40 / 50 / 60 / 70 -> 40 / 50 / 60 / 70
Cooldown 7 / 6 / 5 / 4 / 3 -> 6 / 5 / 4 / 3
0g (+0%)
E ability icon E

E - Playful / Trickster

Cooldown 16 / 14 / 12 / 10 / 8
Cost 75 / 80 / 85 / 90 / 95
Range 400 / 400 / 400 / 400 / 400
Fizz hops onto his trident, becoming Untargetable for 0.75 seconds, after which he deals magic damage to nearby enemies and Slows them by % for seconds.

Fizz can Recast this Ability while Untargetable to dash again, which ends the effect early, deals damage in a smaller area, and doesn't Slow.
Cooldown 16 / 14 / 12 / 10 / 8 -> 14 / 12 / 10 / 8
@Ability Resource Name@ Cost 75 / 80 / 85 / 90 / 95 -> 80 / 85 / 90 / 95
0g (+0%)
R ability icon R

R - Chum the Waters

Cooldown 120 / 100 / 80
Cost 100 / 100 / 100
Range 1300 / 1300 / 1300
Fizz launches a fish that attaches to the first champion hit. The victim is afflicted with True Sight and Slowed by between 40% to 80% based on how far the fish travelled before attaching.

After seconds a shark erupts on the target, Knocking Up the target with the fish for 1 second, Knocking Back everything else, and dealing between to magic damage based on how far the fish travelled before attaching.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 100 / 80 -> 100 / 80
0g (+0%)

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