Best Ezreal Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Rising Spell Force

Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
0g (+0%)
Q ability icon Q

Q - Mystic Shot

Cooldown 5.5 / 5.25 / 5 / 4.75 / 4.5
Cost 28 / 31 / 34 / 37 / 40
Range 1150 / 1150 / 1150 / 1150 / 1150
Ezreal fires a bolt of energy, dealing physical damage to the first enemy hit and reducing his Ability Cooldowns by seconds.
Coefficient2 0.15
Cooldown 5.5 / 5.25 / 5 / 4.75 / 4.5 -> 5.25 / 5 / 4.75 / 4.5
@Ability Resource Name@ Cost 28 / 31 / 34 / 37 / 40 -> 31 / 34 / 37 / 40
0g (+0%)
W ability icon W

W - Essence Flux

Cooldown 8 / 8 / 8 / 8 / 8
Cost 50 / 50 / 50 / 50 / 50
Range 1150 / 1150 / 1150 / 1150 / 1150
Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus Mana.
0g (+0%)
E ability icon E

E - Arcane Shift

Cooldown 26 / 23 / 20 / 17 / 14
Cost 70 / 70 / 70 / 70 / 70
Range 475 / 475 / 475 / 475 / 475
Ezreal teleports then fires a bolt at the nearest enemy, dealing magic damage. The bolt prioritizes enemies affected by Essence Flux.
Coefficient1 0.75
Coefficient2 0.5
Effect1 30 / 80 / 130 / 180 / 230
Cooldown 26 / 23 / 20 / 17 / 14 -> 23 / 20 / 17 / 14
Damage 80 / 130 / 180 / 230 / 280 -> 130 / 180 / 230 / 280
0g (+0%)
R ability icon R

R - Trueshot Barrage

Cooldown 120 / 105 / 90
Cost 100 / 100 / 100
Range 25000 / 25000 / 25000
Ezreal fires a massive energy arc that deals magic damage. Damage to minions and non-epic jungle monsters is reduced to magic damage.
Coefficient1 0.9
Coefficient2 1
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 105 / 90 -> 105 / 90
0g (+0%)

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