Best Ekko Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Z-Drive Resonance

Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

0g (+0%)
Q ability icon Q

Q - Timewinder

Cooldown 9 / 8.5 / 8 / 7.5 / 7
Cost 50 / 60 / 70 / 80 / 90
Range 1075 / 1075 / 1075 / 1075 / 1075
Ekko throws a device dealing magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by %. After it expands, Ekko recalls it, dealing magic damage.
Coefficient1 0.3
Coefficient2 0.6
Effect1 55 / 70 / 85 / 100 / 115
Effect2 -0.25 / -0.4 / -0.45 / -0.5 / -0.55
Effect3 15 / 40 / 65 / 90 / 115
Effect4 100 / 100 / 100 / 100 / 100
Effect6 165 / 165 / 165 / 165 / 165
Effect7 1.75 / 1.75 / 1.75 / 1.75 / 1.75
Cooldown 9 / 8.5 / 8 / 7.5 / 7 -> 8.5 / 8 / 7.5 / 7
@Ability Resource Name@ Cost 50 / 60 / 70 / 80 / 90 -> 60 / 70 / 80 / 90
0g (+0%)
W ability icon W

W - Parallel Convergence

Cooldown 22 / 20 / 18 / 16 / 14
Cost 30 / 35 / 40 / 45 / 50
Range 1600 / 1600 / 1600 / 1600 / 1600
Passive: Ekko's Attacks against enemies below 30% Health deal missing Health magic damage.

Active: Ekko launches a chronosphere lasting 1.5 seconds after a delay that Slows enemies inside by 40%. If Ekko enters the sphere, he detonates it, Stunning for 2.25 seconds and gaining Shield.
Coefficient1 1.5
Coefficient2 0.03
Effect1 375 / 375 / 375 / 375 / 375
Effect2 2.25 / 2.25 / 2.25 / 2.25 / 2.25
Effect3 3 / 3 / 3 / 3 / 3
Effect4 80 / 100 / 120 / 140 / 160
Effect5 150 / 150 / 150 / 150 / 150
Effect6 15 / 15 / 15 / 15 / 15
Effect7 1.5 / 1.5 / 1.5 / 1.5 / 1.5
Effect8 3 / 3 / 3 / 3 / 3
Effect9 2 / 2 / 2 / 2 / 2
Effect10 40 / 40 / 40 / 40 / 40
Shield Amount 100 / 120 / 140 / 160 / 180 -> 120 / 140 / 160 / 180
Cooldown 22 / 20 / 18 / 16 / 14 -> 20 / 18 / 16 / 14
@Ability Resource Name@ Cost 30 / 35 / 40 / 45 / 50 -> 35 / 40 / 45 / 50
0g (+0%)
E ability icon E

E - Phase Dive

Cooldown 9 / 8.5 / 8 / 7.5 / 7
Cost 40 / 45 / 50 / 55 / 60
Range 325 / 325 / 325 / 325 / 325
Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional magic damage.
Coefficient1 0.4
Coefficient2 1
Effect1 25 / 50 / 75 / 100 / 125
Effect2 350 / 350 / 350 / 350 / 350
Effect3 3 / 3 / 3 / 3 / 3
Effect4 300 / 300 / 300 / 300 / 300
Damage 50 / 75 / 100 / 125 / 150 -> 75 / 100 / 125 / 150
Cooldown 9 / 8.5 / 8 / 7.5 / 7 -> 8.5 / 8 / 7.5 / 7
@Ability Resource Name@ Cost 40 / 45 / 50 / 55 / 60 -> 45 / 50 / 55 / 60
0g (+0%)
R ability icon R

R - Chronobreak

Cooldown 110 / 80 / 50
Cost 100 / 100 / 100
Range 850 / 850 / 850
Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing magic damage to nearby enemies. In addition, Ekko restores Health, increased by % for each 1% Health he lost in last 4 seconds.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 110 / 80 / 50 -> 80 / 50
0g (+0%)

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