Best Diana Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Moonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
0g (+0%)
Q ability icon Q

Q - Crescent Strike

Cooldown 8 / 7.5 / 7 / 6.5 / 6
Cost 50 / 50 / 50 / 50 / 50
Range 900 / 900 / 900 / 900 / 900
Diana unleashes an arc of lunar energy, dealing magic damage and marking with Moonlight for seconds.

Moonlight reveals enemies that are not stealthed.
Coefficient1 0.7
Effect2 1 / 1 / 1 / 1 / 1
Effect3 1.5 / 1.5 / 1.5 / 1.5 / 1.5
Effect4 3 / 3 / 3 / 3 / 3
Cooldown 8 / 7.5 / 7 / 6.5 / 6 -> 7.5 / 7 / 6.5 / 6
0g (+0%)
W ability icon W

W - Pale Cascade

Cooldown 15 / 13.5 / 12 / 10.5 / 9
Cost 40 / 45 / 50 / 55 / 60
Range 800 / 800 / 800 / 800 / 800
Diana creates three orbiting spheres for seconds that explode on contact, each dealing magic damage, up to a max of damage.

Diana also gains Shield for the same duration. When the last sphere detonates, she gains an additional Shield and refreshes the duration.
Coefficient1 0.2
Coefficient2 0.3
Effect1 5 / 5 / 5 / 5 / 5
Effect4 1 / 1 / 1 / 1 / 1
Effect5 4 / 4 / 4 / 4 / 4
@Ability Resource Name@ Cost 40 / 45 / 50 / 55 / 60 -> 45 / 50 / 55 / 60
Cooldown 15 / 13.5 / 12 / 10.5 / 9 -> 13.5 / 12 / 10.5 / 9
0g (+0%)
E ability icon E

E - Lunar Rush

Cooldown 22 / 20 / 18 / 16 / 14
Cost 40 / 45 / 50 / 55 / 60
Range 825 / 825 / 825 / 825 / 825
Diana becomes as the vengeful moon, dashing to an enemy and dealing magic damage. If the target is afflicted with Moonlight, this Ability's Cooldown is refreshed.
Coefficient1 0.6
Effect1 0 / 4 / 4 / 4 / 0
Effect2 0 / 40 / 60 / 80 / 100
Effect3 0 / 50 / 75 / 100 / 0
Cooldown 22 / 20 / 18 / 16 / 14 -> 20 / 18 / 16 / 14
@Ability Resource Name@ Cost 40 / 45 / 50 / 55 / 60 -> 45 / 50 / 55 / 60
0g (+0%)
R ability icon R

R - Moonfall

Cooldown 100 / 90 / 80
Cost 100 / 100 / 100
Range 475 / 475 / 475
Diana Pulls In, Slows by %, and reveals nearby enemies for seconds.

If Diana hits at least one enemy champion, she calls to the moon, dealing magic damage plus for each champion pulled beyond the first, up to a max of an additional damage.
Coefficient1 0.6
Effect1 -0.35 / -0.35 / -0.4
Effect2 2 / 2 / 2
Effect3 0.5 / 0.5 / 0.5
Effect4 3 / 3 / 3
Effect5 4 / 4 / 4
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 100 / 90 / 80 -> 90 / 80
0g (+0%)

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