Best Bard Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Traveler's Call

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
0g (+0%)
Q ability icon Q

Q - Cosmic Binding

Cooldown 11 / 10 / 9 / 8 / 7
Cost 60 / 60 / 60 / 60 / 60
Range 25000 / 25000 / 25000 / 25000 / 25000
Bard fires an energy bolt, dealing magic damage to the first two enemies hit. The first target hit is Slowed by % for s.

If the bolt hits a second enemy or a wall, any enemies hit are Stunned for s.
Coefficient1 0.65
Cooldown 11 / 10 / 9 / 8 / 7 -> 10 / 9 / 8 / 7
0g (+0%)
W ability icon W

W - Caretaker's Shrine

Cost 70 / 70 / 70 / 70 / 70
Range 800 / 800 / 800 / 800 / 800
Bard creates a Health shrine that grants Move Speed decaying over seconds and restores at least Health to the first ally to enter. The shrine grows to restore Health after existing for seconds.

Bard can have up to shrines at once. If an enemy champion enters a shrine, it is destroyed.

This ability has charges.

Current Active Shrines: /
Effect3 3 / 3 / 3 / 3 / 3
Effect8 5 / 5 / 5 / 5 / 5
0g (+0%)
E ability icon E

E - Magical Journey

Cooldown 22 / 20.5 / 19 / 17.5 / 16
Cost 30 / 30 / 30 / 30 / 30
Range 900 / 900 / 900 / 900 / 900
Bard opens a one-way portal through Terrain for 10 seconds. Any champion can enter the portal by moving onto it while near the entrance.
Coefficient1 0.4
Effect1 10 / 10 / 10 / 10 / 10
Effect2 33 / 33 / 33 / 33 / 33
Effect3 900 / 900 / 900 / 900 / 900
Cooldown 22 / 20.5 / 19 / 17.5 / 16 -> 20.5 / 19 / 17.5 / 16
0g (+0%)
R ability icon R

R - Tempered Fate

Cooldown 110 / 95 / 80
Cost 100 / 100 / 100
Range 3400 / 3400 / 3400
Bard hurls magical protective energy to an area, placing all units and structures hit into Stasis for seconds.
Coefficient1 0.5
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 110 / 95 / 80 -> 95 / 80
0g (+0%)

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