Best Amumu Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Cursed Touch

Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
0g (+0%)
Q ability icon Q

Q - Bandage Toss

Cooldown 3 / 3 / 3 / 3 / 3
Cost 50 / 50 / 50 / 50 / 50
Range 1100 / 1100 / 1100 / 1100 / 1100
Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for second, and dealing magic damage.

This Ability has 2 charges.
Coefficient1 0.85
Effect1 45 / 70 / 95 / 120 / 145
Effect2 1 / 1 / 1 / 1 / 1
Effect3 1800 / 1800 / 1800 / 1800 / 1800
0g (+0%)
W ability icon W

W - Despair

Cooldown 1 / 1 / 1 / 1 / 1
Cost 8 / 8 / 8 / 8 / 8 8 per Second
Range 300 / 300 / 300 / 300 / 300
Toggle: Amumu begins crying, dealing plus % max Health magic damage to nearby enemies every second and refreshing Curse.
Coefficient1 0.01
0g (+0%)
E ability icon E

E - Tantrum

Cooldown 9 / 8 / 7 / 6 / 5
Cost 35 / 35 / 35 / 35 / 35
Range 350 / 350 / 350 / 350 / 350
Passive: Amumu takes reduced physical damage. Additionally, when Amumu is hit by an Attack, this Ability's Cooldown is reduced by seconds.

Active: Amumu throws a tantrum, dealing magic damage to nearby enemies.
Coefficient1 0.5
Effect1 0 / 5 / 7 / 9 / 11
Effect2 65 / 65 / 95 / 125 / 155
Effect3 0.75 / 0.75 / 0.75 / 0.75 / 0.75
Effect7 0.03 / 0.03 / 0.03 / 0.03 / 0.03
Cooldown 9 / 8 / 7 / 6 / 5 -> 8 / 7 / 6 / 5
0g (+0%)
R ability icon R

R - Curse of the Sad Mummy

Cooldown 150 / 125 / 100
Cost 100 / 150 / 200
Range 550 / 550 / 550
Amumu flares out his bandages, Stunning for seconds, dealing magic damage and applying Curse.
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
@Ability Resource Name@ Cost 100 / 150 / 200 -> 150 / 200
Cooldown 150 / 125 / 100 -> 125 / 100
0g (+0%)

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