Best Aatrox Build for Top, EMERALD +
p ability icon pq ability icon qw ability icon we ability icon er ability icon r
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Jack of All Trades

Jack of All Trades

0 / 10
Each different stat from your items gives 1 Ability Haste. At 5 and 10 stats, you gain 10 or 25 Adaptive Force.
Ability Haste
Ability Haste +0
Adaptive Force
Adaptive Force +0
Breakpoint
5 more stats needed for the 5-stack breakpoint.
Counted Stats
Add items above to estimate Jack of All Trades from parsed item stats.
P ability icon P

P - Deathbringer Stance

Periodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.
0g (+0%)
Q ability icon Q

Q - The Darkin Blade

Cooldown 14 / 12 / 10 / 8 / 6
Range 25000 / 25000 / 25000 / 25000 / 25000
Aatrox slams his greatsword, dealing physical damage. If they are hit on the edge, they are briefly Knocked Up and they take instead. This Ability can be Recast twice, each one changing shape and dealing 25% more damage than the previous one.
Cooldown 14 / 12 / 10 / 8 / 6 -> 12 / 10 / 8 / 6
0g (+0%)
W ability icon W

W - Infernal Chains

Cooldown 20 / 18 / 16 / 14 / 12
Range 825 / 825 / 825 / 825 / 825
Aatrox fires a chain, Slowing the first enemy hit by % for seconds and dealing physical damage. Champions and large jungle monsters have seconds to leave the impact area or be Pulled back to the center and damaged again for the same amount.
Cooldown 20 / 18 / 16 / 14 / 12 -> 18 / 16 / 14 / 12
0g (+0%)
E ability icon E

E - Umbral Dash

Cooldown 9 / 8 / 7 / 6 / 5
Range 25000 / 25000 / 25000 / 25000 / 25000
Passive: Aatrox heals for of the damage he deals to Champions.

Active: Aatrox dashes. He can use this Ability while winding up his other Abilities.
Cooldown 9 / 8 / 7 / 6 / 5 -> 8 / 7 / 6 / 5
0g (+0%)
R ability icon R

R - World Ender

Cooldown 120 / 100 / 80
Range 25000 / 25000 / 25000
Aatrox reveals his true demonic form, Fearing nearby minions for seconds and gaining % Move Speed decaying over seconds. He also gains % Attack Damage and increases self-healing by % for the duration.

Champion takedowns extend the duration of this effect by seconds and refresh the Move Speed effect.
Coefficient1 1
Effect1 0 / 0 / 0
Effect2 0 / 0 / 0
Effect3 0 / 0 / 0
Effect4 0 / 0 / 0
Effect5 0 / 0 / 0
Effect6 0 / 0 / 0
Effect7 0 / 0 / 0
Effect8 0 / 0 / 0
Effect9 0 / 0 / 0
Effect10 0 / 0 / 0
Cooldown 120 / 100 / 80 -> 100 / 80
0g (+0%)

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